Summer on 4/2/2014 at 18:24
Quote Posted by bartekb81
It doesn't seem like that IMO. It's just a trailer. Shadows are very nice and Garrett is swiftly stepping from one cover to another. It IS stealth game, no doubts about it.
From your lips to Gods' ears! I've really missed good stealth games.
It's just that in the original Thief games there was a kind of ambiance to the world, the pagans, the Hammerites, and so on. Every time I played, I felt like coming home. This new one seems to be about social and political upheaval. I could read about that in history books. I guess I miss being wowed.... Zombies, though. From the flash, seemed scary enough, swarmed by a horde. *shudders*
Summer on 4/2/2014 at 18:26
Quote Posted by henke
This is true, they got rid of the crouch-button and made autorun always be enabled so you have to run everywhere. If you try to press the crouch button it'll only make Garrett wave his arms around and yell "Look at me! I'm a big idiot!". So disappointed in EM. :nono:
HAHAHAHAHAHAHAHA :D
Looks like it'll be The Dark Mod vs. Thief then. And unfortunately it looks like TDM with all the Thief-y stuff done well is winning....
Renzatic on 4/2/2014 at 18:34
TDM is one of the major reasons why I'm not at all opposed to EM experimenting with the formula and doing their own thing. It doesn't have to be exactly like Thief 1 & 2, or even Thief 3, so long as it's great in its own way. And if it ends up sucking, then hey, we've all got TDM to fall back on.
bartekb81 on 4/2/2014 at 18:34
Quote Posted by Summer
HAHAHAHAHAHAHAHA :D
Looks like it'll be The Dark Mod vs. Thief then. And unfortunately it looks like TDM with all the Thief-y stuff done well is winning....
Two different approaches, same DNA. I'm waiting for the TDM campaign, btw;)
joey561 on 4/2/2014 at 18:35
Maybe I'm a bit confused, but I couldnt see that 'shroud' effect throughout this trailer... maybe I missed it...? I won't get another chance to look until later, perhaps someone can confirm if its there?
Renault on 4/2/2014 at 19:30
I think it's interesting that through the entire six minute trailer, we don't hear a second of Romano Orzari's voice.
Nuth on 4/2/2014 at 19:47
I was amused by that. The loquacious master thief has gone mute.:D
MrMunkeepants on 4/2/2014 at 22:55
I took a few (
http://imgur.com/a/Qs7bb) screencaps of the user interface, in case anyone wanted a closer look
we see the arrow selection wheel for
* choke
* water
* blast?
* fire
* regular?
* sawtooth
* ?
* rope
* ?
with a listing on the shop screen for "blunt"
Upgrades for:
bow accuracy & damage
quiver capacity
armor
blackjack damage
lockpick quality (inversely affecting difficulty?
various charms & trinkets with specific boosts/key effects
Mission Complete screen:
analysis of player style
challenges completed (remain undetected, lift all loot items)
various statistics, including "collectibles found" (which, combined with the Garrett's trophy room and the promise of new tools unlocking inaccessible areas, leads me to seeing some Metroidvania exploration possibilities)
Renault on 4/2/2014 at 23:14
Somewhat strange, early screenshots showed the round selector wheel for weapons/items, but recent media has shown a more rectangle or boxy shape for that, near the bottom of the screen (see screen below). Now, this new trailer comes out and it's back to round round wheel style, as seen in MrMunkeePant's screenshots. I wonder which one it will be. Or maybe you can choose which style you want in the options.
Inline Image:
http://www.southquarter.com/thief/t4select.jpg
Summer on 4/2/2014 at 23:15
Quote Posted by MrMunkeepants
I took a few (
http://imgur.com/a/Qs7bb) screencaps of the user interface, in case anyone wanted a closer look
we see the arrow selection wheel for
* choke
* water
* blast?
* fire
* regular?
* sawtooth
* ?
* rope
* ?
with a listing on the shop screen for "blunt"
Upgrades for:
bow accuracy & damage
quiver capacity
armor
blackjack damage
lockpick quality (inversely affecting difficulty?
various charms & trinkets with specific boosts/key effects
Mission Complete screen:
analysis of player style
challenges completed (remain undetected, lift all loot items)
various statistics, including "collectibles found" (which, combined with the Garrett's trophy room and the promise of new tools unlocking inaccessible areas, leads me to seeing some Metroidvania exploration possibilities)
So, choke arrow is like a gas arrow? And they couldn't call it gas arrow why exactly?
But hey, bow upgrades, anyone? :D