Christine on 1/4/2008 at 12:37
My new campaign for SS2 is done, it contains 3 Levels. Thanks to everyone who helped me, especially Greenhorn and Ar-Zimrathon.
This is not a typical SS2 campaign, rather it is a "Funmission", so don't take it too seriously. You are on vacation. There are no keycards, codes, security cams or respawns, and sometimes sneaking may be better than fighting ... :cheeky:
Please note: this campaign uses custom scripts by Nameless Voice, make sure that the file NVScript.osm is in your SShock2 directory!!!
Screenshots are on my homepage: (
www.zinkchristine.de/urlaub.html) . You can download the FM from the link below (ca. 135 MB):
(
http://www.studio311.de/shock/Urlaub.zip)
I hope you like it. Have fun! :D
Inline Image:
http://www.zinkchristine.de/images/urlaub-000.jpg
The Magpie on 1/4/2008 at 12:49
I thought the news of the release was an April Fools joke!
OMG.
It's lighthearted, though, in the spirit of the season, etc.
Thank you so much.
--
Larris
AxTng1 on 1/4/2008 at 16:25
I love this FM, it is a great continuation of Polaris and I am amazed at how far this engine can be pushed.
Unfortunately my game started slowing down where the hudden water tunnels reconnect to the main path of the Triop map and my PC freezes whenever I try to reload. My last save is in the Visitor's Center, so I may replay later. Not sure if this is a bug with the map or with my setup. I am using SS2MM and no other mods, but degrade rate 0 and nospawn are on.
Bjossi on 1/4/2008 at 18:12
Downloading as I type this. :cool:
I have to admit you chose a great day to release the new FM. :p
Christine on 1/4/2008 at 18:23
@ AxTng1 - this is in the second level? Have you tried to load your autosave?I'm sorry, I never had problems with freezes.:sweat:
@ Bjossi - this is the perfect day for this fanmission :cheeky: ;)
Martin Karne on 3/4/2008 at 01:42
Good one, too bad there was no key hunting.
:p
AR Master on 4/4/2008 at 01:45
This is pretty cool. Here are some things you are really good at:
Level design
Decorating
Ingenuity
Making it fun
Here are some things you are not so good at:
Level layout. Most of your levels play like fractals: Here's a nondescript hallway, out of which two other nondescript hallways branch, then two from each of those, and so on. It's easy to get lost.
I loved the uzi, that was really cool. How you managed to get so good with DromEd, of all things, is beyond me. If you applied that towards cold fusion or something, we'd be sitting pretty
PS what are the spoons for
Dark-Star on 6/4/2008 at 21:45
Coolness! Will be downloading and running ASAP - I've played your trilogy and all three missions were masterpieces. Minus the voice acting in the first two (which I can't blame on you, really) I could have sworn they were factory-made missions.
I like the idea of a 'funmission'. No key-hunting? Ahhh...nice change of pace.
Perhaps someone could take the concept a step further and make a FM that didn't use your cyber-rig at all? :erg:
AxTng1 on 7/4/2008 at 00:49
As we all know,* item pickup works with no HUD but does weapon use? Keypads would make no sense, nor would logs. It would take a lot of the SS2 feel away, but I guess that's the point. Didn't someone do a pure survival horror level with no weapons?
basketball
GanjaStar on 7/4/2008 at 11:14
Playing right away!!!! WOOHOO! THX for the release :thumb:
you are a ss2 :angel: