Ajare on 14/2/2006 at 10:02
Played this briefly last night. Didn't get very far, but it seems different and a great antidote to the length and depth of other FMs. Will give it some more time when I can. Thanks! :thumb:
Kaleid on 15/2/2006 at 01:34
Whew...becoming increasingly intense all the time, is there an end to it?
Aekeron on 17/2/2006 at 00:52
Wow, this is truly quite rocking :)
Just about up to the 2nd Sim Unit (killed by those damn hard to see cyborg assassins...nasty) and really enjoying it. Definitely a nice change to the norm. It's given me lots of interesting ideas..
Kaleid on 18/2/2006 at 00:40
How exactly do you beat this?
[SPOILER]Done the sim units, upped my charachter to max and beaten the crap out of the enemies, but there doesn't seem to be any end.
Is there a way to access the place which Shodan warns about?[/SPOILER]
Zygoptera on 18/2/2006 at 01:21
I presume you have deactivated Xerxes? If not, there are four Xerxes hardpoints you have to click on, a sound clip should play after each, there should start to be camera shaking and you should find that a previously unseen enemy starts spawning. If you haven't done this, do it now...
If you have done this, you are basically looking for a secret room, which has a door you can bash. Once Xerxes is finished the door ought to be slightly transparent (it uses a script which makes it more transparent the more damage it takes, an explosion goes off next to it to cause some initial damage and make it easier to see)- as it is an object it is also lit slightly differently from the nearby walls. Once inside the primary enemy will seem to be invulnerable, there are various ways to remove the invulnerability and to weaken its defences. Once that enemy is defeated you can exit via the lower level- a couple of small elevators become active- and from there it is fairly self-explanatory.
The secret room thing is a bit difficult to balance, as it was either extremely obvious where it was from the outset, or very difficult to see.
To be absolutely explicit about it the secret room is on one of the multi-octagon rooms, red/grey/black panelled walls with a turret in it, north wall of the west most octagon. IIRC
Enchantermon on 18/2/2006 at 03:17
Very nice FM you have here! Excellent! I was wondering, though.....close to the beginning, I saw one crew member alive (aside from Goggles, of course). He was standing in one of the spawn points, so of course, I killed and looted him. But I noticed that I haven't seen any more. Was I supposed to kill him, or would he have helped me?
Oh, and whenever I drop items, most of them tend to float in the air (only exception so far has been the hybrid organs) Is this a known bug?
D'Arcy on 18/2/2006 at 11:49
Posted a news item in sshock2.com for this FM :)
potterr on 18/2/2006 at 12:10
By the way this installs and appears to run perfectly through GarrettLoader....now to get playing..
Zygoptera on 18/2/2006 at 21:12
Quote Posted by Enchantermon
close to the beginning, I saw one crew member alive (aside from Goggles, of course)...You can safely kill anything and everything. You will probably meet more 'crewmembers'.
Quote:
Oh, and whenever I drop items, most of them tend to float in the air (only exception so far has been the hybrid organs) Is this a known bug?
I have never had this problem. Sometimes the reverse has happened, an object which should float initially doesn't (especially the psi amp for some reason) but the physics usually seems to restore itself OK.
maxdmg on 20/2/2006 at 10:17
Well I finally got to try this and the first time I had the crap beaten out of me :o but the second try I had a good run around but i'm sure I keep missing something important. Looks like i'll have to use the minimap for the first time in years which I guess I should congratulate you on :thumb: .