Xorak on 8/10/2014 at 20:55
Quote Posted by cardia1
I´m still using grid size "12" even with New DArk, does any of you use lower than "12" grid size now with new Dark?
I use 13 mainly to place most rooms and hallways and 12 for finer details inside the rooms and almost always for stairs. Sometimes I go to 11 in order to carve out perfect half-cylinders using wedges but even that freaks me out as I do it.
Cardia on 8/10/2014 at 20:59
Quote Posted by Xorak
I use 13 mainly to place most rooms and hallways and 12 for finer details inside the rooms and almost always for stairs. Sometimes I go to 11 in order to carve out perfect half-cylinders using wedges but even that freaks me out as I do it.
most of my missions were done with 12 grid, i never used 11, but i´ll try it eventually :D
LarryG on 8/10/2014 at 21:09
I just stick with 12. Seems to cause no problems.
nicked on 9/10/2014 at 05:50
The bigger the grid size, the easier it is to texture. Stick to 16 for dropping the main terrain brushes in, then scale down. That way your main walls will fit textures at the default position, or neatly at powers of two.
Cardia on 9/10/2014 at 09:41
Quote Posted by nicked
The bigger the grid size, the easier it is to texture. Stick to 16 for dropping the main terrain brushes in, then scale down. That way your main walls will fit textures at the default position, or neatly at powers of two.
I never had problems adjusting textures with grid size 12, and as i learned with Dale using mouse scroll up or down with the mouse pointer above the texture values is a fast way to adjust them.
Cardia on 9/10/2014 at 22:44
On the 3th lesson i learned how to set flying mode in game however i can´t toggle its physics (No clip) in order to acroos walls and objects. doesn´t anyone has also this problem? its alt+p right?
Ricebug on 10/10/2014 at 01:23
I just found this thread and watched the first half of the first video. Good that someone finally got around to doing this.
Ditto with what nicked says. I learned to place the floor at 0, 16, 32, etc. Grid at 16. Do the basic carving and then jack the snap down to 13 for doorways, windows, etc. Go lower for the finer details.
If you start with 12, you're going to be off by 12, 24, 36, or 48 units on 2 axes. Your texture will then have to be shifted around to get it lined up. Then, you'll end up having to repeat that irritating process for the rest of the boxes.
My 2 cents worth.
Dale_ on 10/10/2014 at 05:24
nicked & Ricebug: Thanks, those are good points. I kinda forgot to think of that when I made the tutorial as I wanted to show Dromed's flexibility above all. But I'll be sure to mention it next time and explain how it works :)
cardia: That's odd how some of the hotkeys don't work for you, could you try typing "physics" in the command box while in game and see what happens? That command should toggle them (it does it for me).
Cardia on 10/10/2014 at 07:49
Quote Posted by Dale_
nicked & Ricebug: Thanks, those are good points. I kinda forgot to think of that when I made the tutorial as I wanted to show Dromed's flexibility above all. But I'll be sure to mention it next time and explain how it works :)
cardia: That's odd how some of the hotkeys don't work for you, could you try typing "physics" in the command box while in game and see what happens? That command should toggle them (it does it for me).
how can i bring the command box in game mode?
Dale_ on 10/10/2014 at 07:51
Quote Posted by cardia1
how can i bring the command box in game mode?
Ctrl+P should do it.