) new DX10 Renderer for UE1-powered Unreal, Unreal Tournament, Deus Ex and Rune.
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Features
* Complete. Implements the full range of Unreal graphics functionality such as reflective surfaces, detail textures, fog.
* Support for S3TC (i.e. compressed) textures, such as those from Unreal Tournament CD 2 or New Vision.
* Consistent. Looks good whether full screen or windowed, on whatever graphics card's being used. No washed out or dark graphics. Screenshots look like they do in-game.
* Niceties: supports various quality improvements such as anti aliasing and anisotropic filtering, see below.
* Always runs in 32 bit color mode, always has all game detail settings enabled.
* Fixes various graphics glitches present in other renderers (shimmering surfaces, etc.).
* Forces the game to run on one processor(core).
* Deus Ex, Unreal: instead of the 16 lowest, the 16 highest supported resolutions are shown in the video settings dialog.
* Inreased depth precision (before after).
* Automatically adjusts field of view to aspect ratio (example).
* Override textures: textures can be replaced by external .dds files not burdened by the engine's limitations. Artist info.
* Bump mapping: can be used when a normal map texture is provided.
* Parallax occusion mapping: either the standard detail textures or an external height map can be used for parallax occlusion mapping.
* For more information on the various settings, see below.
Supported games:
* Unreal (Gold). Tested with Unreal 226final and Steam version of Unreal Gold (226).
* Unreal Tournament. Tested with Steam version (436).
* Deus Ex. Tested with Steam version (1.112fm). The most well-tested of the games.
* Rune. Tested with Rune 1.07 and Halls of Valhalla 1.07 and 1.08.