bassoferrol on 14/3/2018 at 18:13
Quote Posted by voodoo47
I'm very, very sure that the bedroll.bin object has that bug that makes the game crash if the mission applies scale on it, which is exactly the case here. post the file and I'll check.
Thanks sir, that solved the problem.
Using the original object.bin file won´t make the game crash.
Now, could you please take a look at Trial by Night?
(
https://drive.google.com/file/d/1S5OQgmXBty_voR-LZZ5oM-PFCuT7675U/view?usp=sharing)
Unna Oertdottir on 14/3/2018 at 18:22
You put custom stuff into RES? Don't touch it.
This is messed up. I recommend a clean install for FMs.
voodoo47 on 14/3/2018 at 20:23
the second flawed model is candle1.bin, pretty sure you are using the early vhotted candle pack which had this problem. updating (
https://www.systemshock.org/index.php?topic=7633.0) to the latest should solve the issue.
also, do you know from where did you download that broken bedrol object?
bassoferrol on 15/3/2018 at 00:42
Quote Posted by voodoo47
the second flawed model is candle1.bin, pretty sure you are using the early vhotted candle pack which had this problem. updating (
https://www.systemshock.org/index.php?topic=7633.0) to the latest should solve the issue.
also, do you know from where did you download that broken bedrol object?
Thanks again.
That solved the problem (downloaded candle1 from system shock)
I don´t remember from where I downloaded those two files but both have similar dates 24/25th November 2013.
One more question, intclois.bin file (28th August 1998) has a texture PORTDET but which texture is the one with the square patterns that gives shape to the porticullis?
It´s not in the game resources... hardcoded in the .bin file? Just would like to place a different and better texture for those bars.
(
https://drive.google.com/file/d/1CIrRMq0N1xuxK97cPkEkq1BghyXOOoQI/view?usp=sharing)
voodoo47 on 15/3/2018 at 08:32
I'm not quite sure what are you trying to say, try to rephrase - the model looks fine as far as I can tell.
GORT on 15/3/2018 at 10:33
@ bassoferrol
If I remember correctly, the porticullis that you're talking about uses RGB coloring for the bars (not texturing). You may have to convert it to a 3ds file to edit the bars.
bassoferrol on 15/3/2018 at 14:10
Quote Posted by voodoo47
I'm not quite sure what are you trying to say, try to rephrase - the model looks fine as far as I can tell.
GORT gave me the answer.
Nothing wrong with that model. I was just curious about the texturing in that object.
LarryG on 15/3/2018 at 14:14
Also, there are two textures used by intclois, not one: portdet and porticul.
bassoferrol on 15/3/2018 at 18:01
Quote Posted by LarryG
Also, there are two textures used by intclois, not one: portdet and porticul.
Unlike portdet the porticul texture (obj - txt) seems not to be used in that object ´cause
if you take another texture, then rename it to porticul you won´t see any change in that object in terms of textures.
So, I´m more for what GORT said. It´s not an "ordinary texture".
john9818a on 16/3/2018 at 09:11
An object can have a reference to a texture and still not use it. It wouldn't take too long to uv map a new texture to a portcullis.