Ricebug on 26/4/2013 at 12:55
I don't think these classify as "bugs," but I'll throw them in here for posterity:
Over-sized lightmap <nxnn>, reportalize! <surface center x y z>
[INDENT]Classification: Non-serious (Warning displays in monolog.)
Cause: You're reducing the texture size (let's say from 16 to 14 or from 15 to 11), which causes the rendering engine to reject the previous light-mapping assigned to it.
Fix: Reportalize[/INDENT]
txtrpal.cpp@54 could not load dialog (or) could not load dialog txtrpal
[INDENT]Classification: Fatal - DromEd will crash on startup
Cause: Something was not copied from the patch update or a newer file did not overwrite an older one.
Fix: Unzip/copy the files with the overwrite flag checked in your compression program. Better yet, install via TafferPatcher![/INDENT]
All objects (not brushes) are textured in Jorge
[INDENT]Classification: Non-serious
Cause: The ObjTexture depth is incorrect
Fix: Open dark.cfg, find the line that says ObjTextures. It should say ObjTextures16[/INDENT]
Caradavin on 27/12/2013 at 06:30
Quote Posted by Ricebug
txtrpal.cpp@54 could not load dialog (or) could not load dialog txtrpal[INDENT]Classification: Fatal - DromEd will crash on startup
Cause: Something was not copied from the patch update or a newer file did not overwrite an older one.
Fix: Unzip/copy the files with the overwrite flag checked in your compression program. Better yet, install via TafferPatcher![/INDENT]
So glad I found this!
Unna Oertdottir on 12/3/2018 at 14:46
I think we found a NewDark bug (or new feature?). Flinders and also corpse links to archetype loot objects doesn't count as loot in the stats until the loot was released.
They do count in OldDark 1.18 without being released. Testmap: Bloodsport, crate object 810 has loot flinders.
Checked it again in 1.18. It's the same as in ND. Should have checked it myself. :erg:
LarryG on 13/3/2018 at 16:14
If you want corpse or finderize linked loot to be counted from the get go, just create concrete loot somewhere the player can't reach (say in a green room), and then link to it. It will be counted in the loot total, but not be available until the host is destroyed.
Unna Oertdottir on 13/3/2018 at 16:40
I wanted to fix the loot count in Bloodsport with a dml. My testers complained about this. But since this is an original flaw, I let it be. I was thinking about removing the (loot) flinders on the crates and create the loot on sim start instead, but that's too much work.
Unna Oertdottir on 13/3/2018 at 17:56
Don't play fan missions with your own custom resources.
voodoo47 on 13/3/2018 at 20:54
looks like NecroAge, which should be pretty ok to use with FMS afaik. does it crash when you disable it?
also, set CrashDump=4 in lg.ini to produce full crashdumps, those are always better when trying to figure things out.
// checked, and NecroAge is ok, so you must be loading something else as well - the faulty model's name is bedroll.bin, see if you have it somewhere in your custom resources.
bassoferrol on 14/3/2018 at 00:02
Voodoo47:
I don´t use Necroage. My Thief installation is of my "own creation" with different textures (all of them power of two) and objects.
I´ve installed and modified around 70 missions (Thief1/Gold) and changed/added textures in nearly every mission and there are only two that I get a crash with: Secret Connections and Trial by Night (near the starting point in a house with a noble sleeping if I climb up a ladder into an attic). Only those two.
And in this particular case the crash is at random because maybe 1 or 2 times out of ten the mission won´t crash. Strange.
I´ve been mucking around with the obj folder from the mission and there are two suspect bin files for me (drape2 and fence)
Drape2 I had to add two missing textures although they seem to be invisible if you don´t add them.
You also have my bedroll.bin object which is located in RES folder and is the one that I always use.
Also crah dump at is largest.
(
https://drive.google.com/file/d/1p2dgRd9ww5Mp5nJl-l_oI-lxuM8LNZ9W/view?usp=sharing)
voodoo47 on 14/3/2018 at 12:03
I'm very, very sure that the bedroll.bin object has that bug that makes the game crash if the mission applies scale on it, which is exactly the case here. post the file and I'll check.