Telliamed on 10/10/2012 at 04:59
Post bugs, problems, questions, etc. about New Dark here. If you're lucky, a solution may magically appear.
It's been mentioned other places, but crouching while on a crate (or any sphere hat model?) doesn't work with new_mantle.
Dromed hangs when mono_console is on and I call MPrintf from ScriptModuleInit. I haven't tested to see if it hangs when called from a script message. With the console off and logging to a file, there's no hang. (I miss having debug symbols in Dromed. :( How about including a PDB in the next release?)
Movies don't play well on a Pentium 3 (450MHz 384MB, GeForce MX 4000 64MB, any resolution)
It would be nice to have an option that turns off the FM selector so I don't have to keep hitting "skip" when I start Dromed.
SeriousCallersOnly on 10/10/2012 at 05:14
Quote Posted by Telliamed
Movies don't play well on a Pentium 3 (450MHz 384MB, GeForce MX 4000 64MB, any resolution)
:joke:
Vae on 10/10/2012 at 07:30
...:laff:
voodoo47 on 10/10/2012 at 08:23
Quote Posted by Telliamed
Movies don't play well on a Pentium 3 (450MHz 384MB, GeForce MX 4000 64MB, any resolution)
I doubt
anything plays well on that machine. anyway, as far as I know, the issue with not being able to crouch on crates is not really connected to new_mantle, people have reported issues no matter whether it's on or off.
nightshifter on 10/10/2012 at 11:28
Quote Posted by Telliamed
It would be nice to have an option that turns off the FM selector so I don't have to keep hitting "skip" when I start Dromed.
you could ofcouse disabled it the same way you enabled it in cam_mod.ini (;Fm)
but i wonder why you should want to disable it.
I did have a seperate install for every fm 'm working on. now I have just one "workinstall". in the Fms folder I have several folders for the fm's I'm working on. ( with the custom goodies for each FM)
Hitting dromed I can choose which FM I'm gonna work on. If, for some reason, I want to use a vanilla thief I hit skip..
working great, esp. when you keep your saves in the same folder as the fm
If you choose an Fm in the selector dromed starts and when you choose open from the menu, it will actualle open in that very folder.
The Watcher on 10/10/2012 at 11:29
Quote Posted by voodoo47
the issue with not being able to crouch on crates is not really connected to new_mantle,
Indeed. It appears not to be connected to new_mantle, or the new climbable dismount system, as it happens with both disabled.
voodoo47 on 10/10/2012 at 12:07
btw, this topic will get long and messy real soon I bet - setting up one more sticky and locked topic where only confirmed and verified bugs would be posted by mods (sort of a makeshift bugtracker) may be preferable. the chit-chat would be kept here.
Inline Image:
http://jp3.r0tt.com/l_715378a0-b5f0-11e1-a648-25fc7ae00003.jpg
Nameless Voice on 10/10/2012 at 12:18
It might be a good idea to set up a proper bug tracker for this.
The only problem is, who would administer it?
In normal bug tracking systems, the developers comment on bugs and mark them as duplicate / open / resolved / closed.
Since we don't actually know who the developer(s) of New Dark are (and he/she/they presumably wish to stay that way), I guess some dedicated person would have to volunteer to manage the thing (weeding out duplicates, and marking bugs as resolved if they are fixed in a new updated patch?)
qolelis on 10/10/2012 at 15:06
Quote Posted by Telliamed
It would be nice to have an option that turns off the FM selector so I don't have to keep hitting "skip" when I start Dromed.
You could create a shortcut using
thief2.exe -fm and then comment out the fm-line in cam_mod.ini. That way you can easily start the selector if you want to, but have it not start by default by running the executable.
Nameless Voice on 10/10/2012 at 20:05
Quote Posted by Telliamed
Dromed hangs when mono_console is on and I call MPrintf from ScriptModuleInit. I haven't tested to see if it hangs when called from a script message. With the console off and logging to a file, there's no hang. (I miss having debug symbols in Dromed. :( How about including a PDB in the next release?)
I haven't really done much with scripts in NewDark yet, but I did quickly test NVSpy, which outputs to the monolog via DebugPrintf() (e.g. MPrintf), and that seemed to work just fine.