RippedPhreak on 29/9/2022 at 11:07
That's a way to get in, from the streets.
lordhern on 29/9/2022 at 12:53
@Galer - turn around in the "white room" you will find a doorway. my blind ironman of house of architect was successful with 8 locks picked (I found the lords key earrly on) and I missed a looooooooooot of loot. 2hrs 19minutes. 8359 (of max 11139) zero damage stats ghost fail as level 2 alerted fireguards near the sword objective
after blind ironman ghost attemps on both I can say I enjoyed them both.
Intertheft was a blast to play - lots of tight patrols to dodge with lots of readables. I will say it's a ghost fail due to the noisy friendly frogs.
House of the architect was fun too, excellent patrol dodging - getting the gem from the pedestal on the first floor dias was a nice challenge to ghost.
I can easily imagine these submissions being used to expand with potential post contest expansion.
Bravo to both authors.
Galaer on 29/9/2022 at 14:15
I managed to blind ironman ghost House of Architect on my 6th try with time 1:00:28 and 6246 loot. Pretty fun mansion mission. I wonder how many other locations I missed due to ironman nature of my challenge.
A.Stahl on 29/9/2022 at 14:49
Quote Posted by Galaer
I managed to blind ironman ghost House of Architect on my 6th try ...I wonder how many other locations I missed due to ironman nature of my challenge.
Why not try it without any limits? Just for fun? It looks like (
Quote Posted by Galaer
my 6th try
) you don't have any problems with replaying map again and again. You really should forget that ironmaning and do FM testing :) After 4-5 walkthroughs testing often becomes tiresome and boring...
Galaer on 29/9/2022 at 15:51
@A.Stahl: I was thinking about this challenge for a while. The first run usually ends with death. That's why I was thinking about more blind ironman ghost runs to learn the mission. What push me to do this challenge now was marbleman's thread and low amount of entries. As for repeating runs - they weren't really boring or tiresome. After learning path I was pretty much speedrunning it. The problem was stress in later part of mission. Especially at the end after doing all hard part. My 5th run was successful until I became impatient and descended into sewers too quickly. In this sort of challenge the biggest problem is lack of patience. But it was fun in the end. If you don't save and load game for a long time, then some crazy things may happen to AI. They can freeze, die, get stuck somewhere or vanish. The weirdest bug that I never seen before happened in garden. Patroller saw me and went into search mode. After hiding in shadow he returned to his normal patrol route, but instead of silent walk he was shouting towards me just like he was in search mode. This really confused me.
lordhern on 29/9/2022 at 21:59
@Galaer - I had lots of patrol glitches in hour 2 of my ironman run of house of the architect. Thankfully none of the partrol glitches caused me to resort to any damage.
fortuni on 30/9/2022 at 15:15
Currently playing The House of the Architect and wow what an impressive mission this is, yes I agree about previous comments about a lack of readables but I wouldn't be surprised if the author ran out of time to write them, after all this was a contest mission with a build time limit, and the amount of time of obvious love that went into the build more than compensates for the lack of readables. If at a later date the author could release an updated version to flesh out the story I would call this a great classic OM style mission, which is exactly what the contest was all about, so a big congratulations to the author and thank you for this hugely ambitious newbie mission.
PS. How come there are so many generators in this mansion, they are everywhere, don't you know there's an energy crisis atm?
Jonfeldt on 30/9/2022 at 16:01
I played both missions and I liked both of them very much. Just a few things I couldn't figure out.
In Intertheft I found a Strange Key and the door that it opens but inside the room there was almost nothing, did I miss something important?
And in House of the Architect I found a door on the rooftop which leads to an attic where you can go down to a hammerite place patrolled by one hammerite guard but there's nothing there. Did I miss something there?
RippedPhreak on 30/9/2022 at 18:03
Hammer area: One of them has a pocket to pick, and there's an entrance back to the sewers. Other than that it seems to be empty.
downwinder on 30/9/2022 at 21:08
a tip to avoid frogs in intertheft is on left side in one of the box areas there is vent to get to one of the guys places by passing frogs in small sewer area