EvaUnit02 on 19/11/2019 at 11:44
The (
https://www.moddb.com/mods/black-mesa-azure-sheep/news/azure-sheep-part-one-is-out) First part of the remake of the Azure Sheep mod for Black Mesa was released at the start of the month. Some initial obtuseness of game guiding you along the linear path is past, it's a straight forward ride. Fairly high quality levels for a fan project IMO.
Criticism: The occasional Accented Russian Engrish original dialogue sticks out like a sore thumb. The custom player hand and weapon models don't work most of the time for me, I was stuck with the vanilla Black Mesa variants.
[video=youtube;T46VED1y-KQ]https://www.youtube.com/watch?v=T46VED1y-KQ&feature=youtu.be[/video]
EDIT: Aiming for explosives is totally off for me, thanks to the glitching custom weapon models. Blind firing the likes of the rocket launcher is quite awkward. I'm getting random cycling arm models between the mod's custom Barney security guard, some sort of zombie and what looks like the Counter-Terrorists from CS:GO.
(
http://www.iforce.co.nz/View.aspx?i=vvcttdln.f2g.jpg)
Inline Image:
http://iforce.co.nz/i/vvcttdln.f2g.jpg
reizak on 11/1/2020 at 13:08
Finished Black Mesa. I've been on the beta branch since the first version of Xen came out but never actually got around to playing it until now, and mostly it was a pretty good time. It looks great obviously, and at least in the early parts when you find junk from the science team it really gives the feeling of people exploring an alien world. I haven't played the original all the way through for ages but I recall Gonarch being a fairly quick diversion, whereas here they really go all out with it: I didn't time it, but it felt like it chased you through the level for half an hour in a highly scripted setpiece. One of those things that is kinda cool the first time but not necessarily on replay. I liked what Valve did with the Vortigaunts in HL2 and there's some nice glimpses of their situation here too. What I didn't like were the seemingly endless conveyor belt bits; I always hated the waste processing part of the original and they did little to make it better in BM, but they also put something like an hour's worth of conveyor belts in Xen. For the first time around it was somewhat tolerable because I wanted to see what comes next, but when I one day feel like replaying the game those bits are going to make me think twice. I guess they really wanted to show the scale of this war machine, but maybe just showing some expansive vista with endless grunts and floaty brains would've given the same impression with less tedium. It did end with a high note though because Nihilanth was great and felt like the end of the world, and when the credits rolled I once again felt a little pang of sadness that Valve abandoned the HL saga.
faetal on 17/3/2020 at 23:35
I've been playing this non-stop and am in Zen now. It's really a masterpiece. It puts HL1 on a par with HL2.
Zen itself is incredible - it used to be the annoying bit at the end, whereas now it's a fully realised place with far deeper gameplay.
Only annoying parts (like the original) are the Super Mario segments.
Highly recommend.
EvaUnit02 on 18/3/2020 at 18:03
Quote Posted by faetal
It puts HL1 on a par with HL2.
So they've made HL1 worse?
HL2 was:-
* Awfully paced (Get fucked, Route Kanal and Highway 17.).
* Glorified tech demo (Oh hey, another seesaw physics puzzle. Those are GREAT, amirite?!!1111).
* Went too far with the narrative delivery style popularised by HL1 (long, unskippable cutscenes where you walk around and pick up shit in are still long, unskippable cutscenes.).
froghawk on 20/3/2020 at 17:44
lol
EvaUnit02 on 11/7/2022 at 07:57
In the "LOL, why?" realm today we have a Black Mesa remake mod for vanilla HL1. So it's a remake, of a remake of an OG game, using the OG game as a base.
(
https://www.moddb.com/mods/bm-classic)
[video=youtube;aWPx2T0PtNs]https://www.youtube.com/watch?v=aWPx2T0PtNs[/video]