Scots Taffer on 7/12/2006 at 23:35
Quote Posted by Aja
I agree with TF. Piano music to connote TOUCHING MOMENT is a technique that has been rubbed into the ground.
Not to derail this entire thread, but I think that's tangental bullshit. You may be reading "touching moment" into that but I don't - I think your overexposure to movie soundtracks that plumb the depth of cliche is perhaps clouding your judgement here. I listen to that and the piano combined with the ambient background just paints a very solitary picture - if this is used in tandem with the tram intro sequence I can see it being a very desolate and even mildly haunting introduction to the game.
Darkelf on 8/12/2006 at 00:56
Let's not go overboard here just because the music is not what it's supposed to be. Fact is we don't know what music will go where, so stop judging prematurely already. Oh and just so you know I played HL originally without any music, so I am totally unable to compare. I couldn't care less if they sound out of place. I'm just going on good faith that the devs will do the best they CAN do.
I'm sure that when you're actually playing the game (and letting your jaw drop to the floor) and that music kicks in, it'll be awesomness squared! Who cares if it doesn't seem to fit right now? We'll have to wait to judge upon release, won't we?
Aja on 8/12/2006 at 04:32
Quote Posted by Scots_Taffer
I think your overexposure to movie soundtracks that plumb the depth of cliche is perhaps clouding your judgement here..
Too many tv shows and movies use that style of piano in melodramatic scenes - not my fault it's become a cliche. The progressions here are no different than the average drama soundtrack - it's not impossible to use piano in this style and be successful, but I don't think this mod team has, regardless of where the music will be placed. I have no "overexposure" to movie soundtracks - that'd be like saying I'm overexposed for thinking of horror when I hear high strings. It's a fact that slow minor piano chords accompany melodrama. As far as I'm concerned, they should never be used, except for parody.
Briareos H on 8/12/2006 at 05:03
The website is a little misleading as each weapon & model has a different set of screenshots, some ingame. Don't forget to check them.
My hat's off to the grenades. Thousands of hats off to the crossbow.
Spitter on 8/12/2006 at 11:30
The mod's looking good but I agree that the piano music is so hilariously out of place it hurts. I AM TRYING TO KILL ALIENS IN HERE HELLO ooooooooo sad music won't someone think of the dead scientists :( :( :(
Thirith on 8/12/2006 at 11:34
Quote Posted by Scots_Taffer
I listen to that and the piano combined with the ambient background just paints a very solitary picture - if this is used in tandem with the tram intro sequence I can see it being a very desolate and even mildly haunting introduction to the game.
Ditto. As far as I'm concerned, one of the things that the Half-Life games have done brilliantly on the whole is pacing - having quiet moments to contrast the fast-paced action. If they use that sort of music for the tram sequence, I think it'd be very efficient. (Added to which, I'd say that those of you who think the piano track will play during an all-out action sequence need to have their brains looked at.)
Bjossi on 8/12/2006 at 12:48
How would anyone with their right mind put a music like that into fight scenes like parts of We've Got Hostiles or Power-Up anyways?
Omega on 8/12/2006 at 15:59
Maybe it's music for the main menu?
van HellSing on 8/12/2006 at 16:35
Meh, i like the theme song.
Slightly off topic, anyone know some good texture/model upgrade packs for the original HL? I feel like replaying it.