zajazd on 19/9/2012 at 21:12
Well he was the one who started personal insults, not me. I care about his contributions to the community here because.
ZylonBane on 19/9/2012 at 21:14
Quote Posted by Volitions Advocate
Brute
/stabs you in the face
Volitions Advocate on 19/9/2012 at 21:15
Are they not called brutes? I couldn't remember the proper name.
Edit: sorry .... grunt. I was close!!
june gloom on 19/9/2012 at 21:50
Quote Posted by zajazd
Well he was the one who started personal insults, not me. I care about his contributions to the community here because.
Because he actually contributes something to TTLG (what that actually is, is a matter for discussion) and you don't. At all.
ZylonBane on 19/9/2012 at 22:48
More talk about Half-Life. Less talk about not-Half-Life.
ANTSHODAN on 20/9/2012 at 04:28
Quote Posted by ZylonBane
More talk about Half-Life. Less talk about not-Half-Life.
Yes Suh!
I reached blast pit yesterday; I'm no longer particularly enjoying BMS. We've got Hostiles was a grind; not once did I survive an encounter with the HECU first time, it was quick save here, quick load there, shot in the face from far away everywhere. I'm playing it on Normal difficulty, but I'm wondering if I should have left it on the default Easy setting - what did you lot do? I really love it when a game is balanced just perfectly to make an encounter difficult without taking 'difficulty' to mean the number of times you'll probably have to quickload. It's an incredible feeling when, through quick thinking, good decisions and a reasonable amount of skill you get through a fast-paced encounter with a bunch of enemies by the skin of your teeth first (or second) time. The stop-start quicksave-quickload 'difficulty' is frustrating. Think Max Payne 1 & 2, Bioshock, F.E.A.R., HL1 & 2, sometimes even Stalker as examples of the former - those games that give you just enough breathing room to be thinking on your feet without being sniped to 0 health at a moments notice (okay, not stalker); those games where a typical death is a grenade rolling into your cover ("Clever girl..."), or some goddamn terrific feat of AI taking you by suprise. Have you ever had an encounter in a game where you just fucking winged it, did some awesome things on the fly, and at the end of it, wound down, retracing your steps for the particular battle and going "holy fuck that was fucking intense; I ran there, there, jumped off this bit, 180degree shotgunned that guy in the face, chucked a grenade there, cornered those chumps it flushed out, dodged that rocket and BOOM!... woooah I rock!". BMS simply isn't close to this kind of experience.
One thing I cannot deny is that the environments are beautiful. I'm constantly amazed at seeing familiar places in glorious modern-o-vision and the standard is pretty consistent throughout. Even the route through to the Blast Pit silo has a hell of a lot more character of its own than the original, and while some parts lack subtlety (toxic waste in this area is SUPER-SHINY-GLOWY WOW!!!11; and in a warehouse earlier on I got the impression a level designer had decided "one shaft of light shining through a hole in the roof looks good, so I'LL PUT IN A BILLION!"), it's hard (and pointless) to criticise these things, I guess - they don't particularly detract from the terrific atmosphere and immersion the environments create and it's mostly my own personal pointless nitpicking; I'm a big fan of an effect not being overused - to the point where it's barely noticeable (it will usually still subconsciously contribute to the area's atmospheric identity!)
So I'm onto blast pit. I haven't made it past the tentacle creature a single time, despite sneakiness, grenade spamming, attempts at sprinting. I like how there are crushed railings around each level in the silo, its one of those nice touches that gives the area a more realistic feel yet could have been easily omitted had it not occurred to the level designer. I'm going to apply to aforementioned tweaks to HECU AI, maybe lower the difficulty if anyone here recommends it. All in all, I'm going to plough on through, and while the last chapter was a disappointing grind, it would be criminal to abandon the whole thing. I've got the feeling there's a hell of a lot of enjoyment yet to come.
Edit: Oh, does anyone else find the HECU's dialog bro-tastic?
henke on 20/9/2012 at 05:33
Quote Posted by ANTSHODAN
BMS simply isn't close to this kind of experience.
I had a few experiences like that towards the end, mostly when fighting aliens using the shotgun. Ducking behind cover just before they fire, jumping back out and blasting them in the face, then hearing the teleportation sound behind me, spinning around and firing before they get a shot off. I didn't find the soldiers too challenging but not as much fun to fight either. I mostly just crouched a good distance away and took them down with the magnum or crossbow, creeping behind cover whenever I needed to reload.
edit: UUUUULUUUUUKAAAIIIIIIII!!!
Sulphur on 20/9/2012 at 06:13
:laff:
van HellSing on 20/9/2012 at 07:26
For the Blast Pit tentacles, I found the key is to chuck the grenades at a different floor level. As you move towards your goal, it could happen that the creature loses interest and you have to chuck another grenade.
Ulukai on 20/9/2012 at 11:33
Quote Posted by henke
edit: UUUUULUUUUUKAAAIIIIIIII!!!
Not Guilty. But still: Ahahahaha :D