Bjossi on 6/12/2006 at 16:37
I've learned the backup lesson the hard way. I surely hope the BMS guys learn it earlier. :eww:
Darkelf on 7/12/2006 at 01:20
I've been keeping track of this mod since its inception and I'm amazed at the level of high quality work they're producing on it. This will be the mod to own them all, I'm sure...
Ever since I learned of a team remaking Half-Life I refused to play HL or its bastard son HL:Source. It's been years since I last played HL so needless to say I'll be in some kind of shock (positively) when this comes out.
Upon drooling over the screenies, I noticed I had a hard time comparing the new reworked levels with the originals. I don't recognize them, but like I said it's been years battling through BM. Of course their design will come back once I play through them.
I don't even care if they charge full price for this mod. With the work invested in it, it's the least I can do.
It'll be like a totally new game, yet familiar at the same time... It'll be like 1998 all over again!!!
Moi Dix Mois on 7/12/2006 at 01:34
I think this is a new interpretation of HL, so while the levels will have the same theme and be in the same locations they'll be rebuilt with different layout and stuff. This might explain why you don't recognise the locations.
I think.
:confused:
Scots Taffer on 7/12/2006 at 02:01
Not so much, Moi. At least I remember reading a Q&A or FAQ somewhere that asked how faithful they were going to be and their answer was along the lines of "90% faithful" with gameplay additions, innovations and embellishments.
Like DarkElf, I too avoided replaying HL or HL:S when I found out about Black Mesa. It'll have been three or four years since I even touched the game now.
Bjossi on 7/12/2006 at 10:51
Quote Posted by Darkelf
play through them.I don't even care if they charge full price for this mod. With the work invested in it, it's the least I can do.
It'll be like a totally new game, yet familiar at the same time... It'll be like 1998 all over again!!!
Waiting for it to download will be like watching the install percentage as I waited in excitement 8 years ago. :D
TF on 7/12/2006 at 12:24
Everything about the mod is really great, except for the piano in the music tracks (main theme especially) they're good, but don't fit in all that great. Half-Life isn't an uplifting drama about the life and hardships of a misfortunate family, it's a shooter, not saying it's an utterly completely brainless shooter (maybe 90%, not really deserving of 'thinking man's shooter') but still, gimme a break.
Scots Taffer on 7/12/2006 at 13:42
The piano track might work though as it may be used for the opening credits/tram ride - in which case, it's fine. In either case, it's still very well done.
Bjossi on 7/12/2006 at 15:30
Quote Posted by TF
Everything about the mod is really great, except for the piano in the music tracks (main theme especially) they're good, but don't fit in all that great. Half-Life isn't an uplifting drama about the life and hardships of a misfortunate family, it's a shooter, not saying it's an utterly completely brainless shooter (maybe 90%, not really deserving of 'thinking man's shooter') but still, gimme a break.
I think it fits nicely although I don't think it fits as the main theme. But it could be good during certain parts in the game to give you (or Gordon) a feeling of hopelessness for example.
Aja on 7/12/2006 at 20:19
I agree with TF. Piano music to connote TOUCHING MOMENT is a technique that has been rubbed into the ground. It's so cheesy and generic that I can't take it seriously at all. The piano is such a wonderful instrument but it's usage is almost entirely derivative in soundtrack music.
See: Casino Royale.
Bjossi on 7/12/2006 at 23:13
Remember the music in "We've got hostiles" chapter as you go up the elevator in HL1? That music would be great with remade quality.