ZylonBane on 15/9/2012 at 18:38
Well, it certainly looks good. But we already knew that. What I don't get is why they changed so many of the iconic sound effects, even when direct equivalents existed in HL2. Almost every sound effect that's been changed, has been changed for the worse (oh god would that damn fire-alarm clanging shut up!), IMHO. As for the music, I understand why they couldn't legally include the original tracks, but nonetheless, the immediate post-cascade gameplay just isn't the same (nor as good) without (
http://www.youtube.com/watch?v=8ClnFcx3blc) this playing in the background. It probably won't be long before someone puts out a mod to hack the original music in. Also holy crap that
constant screen vibration in the test chamber was annoying.
Anyway I've taken a break at Blast Pit, which seems bugged. The creatures keep killing me even though I'm crouch-walking and tossing grenades everywhere except where I am.
(and so... freaking... much... ctrl-jumping required)
Malleus on 15/9/2012 at 18:50
Quote Posted by ZylonBane
What I don't get is why they changed so many of the iconic sound effects, even when direct equivalents existed even in HL2.
I was just about to mention how I miss the original soundscape of HL. Wasn't this because the sound files weren't high quality enough? I don't know though.
EDIT:
Quote Posted by ZylonBane
Anyway I've taken a break at Blast Pit, which seems bugged. The creatures keep killing me even though I'm crouch-walking and tossing grenades everywhere except where I am.\
That never worked for me in the original either. You were/are only (mostly) safe while hanging on ladders. So toss a grenade, run to the nearest ladder and climb on it (be close to the top), then repeat.
zajazd on 15/9/2012 at 20:25
Damn those screens look freaky - too little lighting, too photo realistic. I prefer the original look. They have wasted 8 years of work in my eyes LOL
SubJeff on 15/9/2012 at 20:41
Good thing no one in the world but you cares what you think.
ZylonBane on 15/9/2012 at 22:25
zjazjda may be an idiot, but he's right about one thing-- Black Mesa is really freaking dark. Even with the gamma cranked, I'm using the flashlight a hell of a lot more than I did in the original.
Sulphur on 15/9/2012 at 22:54
Yeah, and the resonance cascade flashes are all but gone except for the vortigaunt vignette. :erg: Still, it's quite faithful to HL1 in terms of design while being quite detailed, with some interesting changes. I really like the voiceovers, and some of the new overheard conversations are gold.
henke posted some character shots; allow me to complement them with a special effects shot or two:
(
http://steamcommunity.com/id/crimsonwing/screenshots/?shortcutid=375) http://steamcommunity.com/id/crimsonwing/screenshots/?shortcutid=375
Pretty.
Briareos H on 15/9/2012 at 23:36
"quite faithful" is an understatement. I didn't expect that kind of fidelity from a re-imagining, this feels more like a remake. They even kept the stupidest and most unrealistic thing ever (you know, that button... yes that button, the one under the spinning blades of a giant fan). But then you've got levels like "On a Rail" which is the single best thing ever striking a perfect balance of novelty and faithfulness, and all is forgiven.
Anyway, besides a few bugs and the missing "auditive identity" of Half-Life, there are other issues that I would like to see addressed:
* Marines are too powerful and precise. Their fire should scatter a bit more and they could fire in smaller bursts as in the original Half-Life. That way, they wouldn't overwhelm the player so easily, which could allow time to realize that BM's hgrunt IA is actually quite good.
* Vortigaunts, on the other hand, do not deal enough damage and take too short a time to charge. They probably did it to make them feel more dynamic, but they also feel like cannon fodder instead of the vicious, sniping powerful assholes that they were.
* Magnum iron sights are a nice touch but too imprecise to use. There is too much shaking and the delay until it is usable is too big. At the moment, it's more precise to use the regular crosshair with the magnum.
* The crowbar is more floaty and seems to have less length than in Half-Life. It is the default HL2 behaviour, which doesn't feel good IMO. HL1 crowbar has punch, inertia and 15 pounds of satisfaction.
* Grenades don't appear to do much damage :(
ZylonBane on 16/9/2012 at 01:44
I can now report that Residue Processing is, if anything even worse than the original. That's some serious Super Mario Bros. shit there. But then Questionable Ethics follows right after and makes up for it. Almost. Until the very end where the aforementioned super-powered Marines ambush and many, many quickloads ensued.
One thing the guys who created this obviously do not grok is how to do proper signposting. There seems to have been little thought given to consistently indicating which switches/knobs/levers/doors/etc are usable, and which are just decoration. And enough with the physics props. Some areas are nearly impossible to get through without kicking chairs and trash cans all over the place.
Yakoob on 16/9/2012 at 04:37
Best line from NPC following me so far: "oh I see what you're doing. You're giving me the silent treatment."
Inline Image:
http://img.photobucket.com/albums/v474/Koobazaur/emot/yayayay.gifQuote Posted by ZylonBane
super-powered Marines
Hmm I just encountered the first few squads and they weren't too bad. Hanging back + magnum seems to dispose of them well so far.
I do agree about the music - while it's not particularly bad, it's just not... fitting :/