SubJeff on 4/9/2012 at 18:32
And to think, I've put up with your pedantry for over 10 years.
<3
Yakoob on 4/9/2012 at 22:13
Quote Posted by EvaUnit02
Art assets and "level design" are fucking irrelevant to an engine's capabilities, you fucking moron.
Go make a Crysis level in System Shock 2's DromEd. I'll wait.
Quote Posted by EvaUnit02
We'll see. When the first episode of this game is released and once the news has spread over various forums and news/blog sites like Reddit, RPS, Kotaku, Shacknews, etc I bet that HL2 will be reinstalled in numbers that dwarf the lifetime playerbase of current phenomenon/sacred cow DayZ. Do not underestimate the reputation and wide love of the HL series.
Fair enough, I might be proven wrong. But it's still an extra step for people to do, and that will always leave a few people who'll shrugged it off. The number may not really big significant enough to make a difference.
Quote:
IF he meant the player movement, which yes is less "skatey" than in HL1, then he should have said that. I have never heard the original's controls or movement described as clumsy. They're quite fluid actually.
You know I always liked HL1 "feel" when it came to movement, moreso than other games like Unreal. Even compared to HL2. Other games always make me feel like I am sliding on the world, or that I am trying to
control a physical body, rather than
being the physical body, if that makes sense. I wont disagree HL2's is probably more realistic (the whole "you cant stop/change direction instantly while running fullspeed cause MOMENTUM" argument), but HL1 just felt more rewarding, more... solid?
Briareos H on 4/9/2012 at 22:51
Ignoring all this ridiculous "dead target audience"/"visually deprecated"/"clumsy controls" idiocy and just stating that owning HL2 or any other Source game is not necessary for BM to work. Just get the Source SDK Base 2007 from the tools available in the Steam library and you'll be golden.
demagogue on 5/9/2012 at 04:25
Quote Posted by ZylonBane
IF he meant the player movement, which yes is less "skatey" than in HL1, then he should have said that. I have never heard the original's controls or movement described as clumsy. They're quite fluid actually.
[fat dead comedian.jpg]
When I push "W", I want to just move a little and, yes, the PC skates around more or is more floaty in HL1. I don't even mind how he moves around per se. The problem is I can't
control where he's moving as well as I can in HL2 (edit: in the sense of floating off of platforms when I didn't intend to; that sort of thing is the part that'd make me feel like the PC is clumsy, like his body isn't reading my commands as precisely as he could). If I felt I could easily control him skating around, but didn't like it, I might have said something about not liking his movement; but that wasn't my complaint. The control of it was. To tickle your inner pedant for semantics, there are two different senses of "control" here: (1) the keys you push, how that's organized; (2) the ability to control, or feeling control over, the PC as it moves. I meant (2), not (1).
Edit2: I'll also go back to my original point though, even in spite of that, I think I'd still prefer playing HL1 in its native setting, because the graphics & floaty feeling feels somehow authentic to the kind of game it was (not sure if this is part of Yakoob's point also or not), like black & white is authentic to a 1940s movie, and something feels off about rigging it to a new setting and gameplay feel. It's not such a big deal, but I've been happy playing HL1 as it is. Yes, I can imagine this being fun too just because HL1 was also a well designed game whatever setting its in (like Casablanca in color is still a great movie), just... I'm not as rabid about it like some seem to be. It's not a writ-in-stone rule for me though. I was very happy when SS1 got the mouse-look mod going and wouldn't want to go back to the original style for a case like that, even if it is more authentic to the times. Depends on the situation.
june gloom on 5/9/2012 at 04:53
Okay, it's been a good long while since I played the HL series but my first impression when I played HL2 for the first time was that the PC controlled exactly the same across both games. And I still stand by that assessment.
demagogue on 5/9/2012 at 05:04
I'm open to admitting my memory is playing tricks with me & I only thought I was in better control of the PC in HL2. In terms of my larger point that's only making me wonder about the added value of this more... So now we're just talking mostly about the better graphics, more polys, better animations, etc. Ah, whatever, I'll probably still play it anyway. If it's already out there & free to play, no reason not to enjoy it.
Volitions Advocate on 5/9/2012 at 06:17
I feel ... weird. Seeing this news. I was a staunch supporter of BMS and ignored the naysayers.
Then I got skeptical. ... about 2 years ago. It's funny because about 3 months ago I looked at the webpage. Saw the complete lack of public updates, and no communication that I could see from the mod team, and I wrote the whole thing off. All the waiting and hoping. And just said screw it.. It's not ever going to be finished and I should just move on. Then suddenly BAM. Its coming out in a week and a bit.
I'm excited, but I'm still jaded. lol. Also I'm still right, because they still haven't finished it.
I'll be playing it in any case.
CCCToad on 5/9/2012 at 06:39
Quote Posted by demagogue
I'm open to admitting my memory is playing tricks with me & I only
thought I was in better control of the PC in HL2. In terms of my larger point that's only making me wonder about the added value of this more... So now we're just talking mostly about the better graphics, more polys, better animations, etc. Ah, whatever, I'll probably still play it anyway. If it's already out there & free to play, no reason not to enjoy it.
Mostly, but there was a subtle, evolutionary change introduced in Half Life 2. The physics system trained players to go from a new mentality, to where you start to advance not by thinking about items in the game world not as pre-scripted elements of a puzzle, but as objects that exist in their own right and have their own unique properties. In other words it brought the player much closer to the game world.
Unfortunately, the current trend of dumbing-down shooters as much as possible has undone this progress. The most popular franchises now (Gears, Halo, and COD) have thrown this out the window in favor of entirely scripted sequences. For example, the puzzle where you have to add bricks as a counterweight to a lever in order to advance is something that I can't imagine encountering in any of those franchises I just mentioned.
Thirith on 5/9/2012 at 07:29
Not sure I'd call it "dumbing down" so much as streamlining - you might as well say that shoes with velcro straps are dumbed down compared to shoes with laces. The puzzles in Half-Life 2 were hardly Mensa material, but they fit the atmosphere and the pacing; in Gears of War or Call of Duty they'd just be silly.
DDL on 5/9/2012 at 09:02
RAMIREZ! LIFT THAT FRIDGE
Actually there's probably some cross-genre niche market in there somewhere. Some sort of self-aware squad-based physics shooter..
Seconding/thirding the whole "HL1 was floaty" thing, though. I think HL2 was also floaty (but less so): just a sort of general feel that the game world is slightly coated in ice. Makes precision ledgework horrible, in contrast to say..early unreal engine games.