Ultraviolet on 29/5/2006 at 21:02
The second arm is less important, but coming in from the side is still just stupid.
FunkyG on 29/5/2006 at 21:34
Quote Posted by RocketMan
P.S. what did you do to get the model in the game looking right? How did you get the orientation, size, etc correct? How do you place the location of the muzzle fire?
Well, really all i did was convert the original ar15 to 3ds and use it as a size reference. then when i was done modelling the new one i moved my version over the old one as best i could. aligned the pivot point to the original and merely delete the old model. This leaves the muzzle flash and shell ejection cubes to be ever so slightly tweaked so they're in the correct position. and away you go!
just export (i've noticed problems with placement using "export selected") as 3ds and reconvert to bin.
easy as 1,2,3,4,5,6,7,8,9,10!
-E
FunkyG on 29/5/2006 at 21:45
seeing as though i'm copping alot of flak for not keeping true to the original i think it would be best to keep the laser pistol out when it is... as this is the exact position and approximately the same size as the original.
in regards to the ar15...that was my remodelled version... its much closer shape-wise to the original ar15... and the missing angularity was commented on, so i made it more angular and less round. i need to know where everyones hearts lie... shall i make it look like an actual ar15... (which looks pretty much nothing like the original ss2 assault rifle. or make something based on the shape of the ss2 varient. (strangely enough i always thought that the ss2 ar15 looked very chunky and unfuturistic.
Opinions please!
-E
Lai on 29/5/2006 at 22:16
Is it posssible for you to add hands to some of the weapons that had none, like the shotgun? Are you going as far as animating better too? Because reload animations would rock.
Ultraviolet on 29/5/2006 at 22:33
Quote Posted by Lai
Is it posssible for you to add hands to some of the weapons that had none, like the shotgun? Are you going as far as animating better too? Because reload animations would rock.
They don't work.
Nameless_Voice on 29/5/2006 at 22:45
SS2 doesn't have reload animations, and the gun arms are statis objects, not jointed meshes.
It would require a lot of ShockEd trickery to get them to work, if it's even possible.
FunkyG on 29/5/2006 at 23:19
Agreed, it would look awesome with animations but it would be much to hard for my un-cybernetically enhanced brain to cope with, í imagine it would involve a lot of scripting or re-coding things that i have no idea about...
maybe if i research!? anyone got any Sodium? :cheeky:
Bluegrime on 29/5/2006 at 23:25
Hrm.. For the Laser/Plasma Pistol, one handed makes sense, unless its got a really heavy battery or something else that would make it difficult to support with one arm. As for the actaul pistols, the talon might need 2 hands, though this might not be necesary since Goggles has had military training. (And, hopefully, in better physcial conidtion then I happen to be..)
Assidragon on 29/5/2006 at 23:50
Quote Posted by Nameless_Voice
SS2 doesn't have reload animations, and the gun arms are statis objects, not jointed meshes.
It would require a lot of ShockEd trickery to get them to work, if it's even possible.
I thougth the pistol had a "reload" state, which you could simply enable in DromED? (TF's mod didn't do that anyway?)
RocketMan on 30/5/2006 at 01:10
Quote Posted by FunkyG
maybe if i research!? anyone got any Sodium? :cheeky:
Na....sorry