FunkyG on 7/6/2006 at 23:43
Sure will, has anyone else contributed to toolsets that i should ask?
FunkyG on 8/6/2006 at 11:09
damn, it still isn't working... Does it work if you just try to convert that thief arm that you sent me? because it has the same error if i try that, even with the textures taken off everything...
I think i'll move on to something else for a while.
:grr:
Nameless_Voice on 8/6/2006 at 11:48
Yes, it does work with that Thief arm.
IceNine on 8/6/2006 at 15:59
I'm a newb to SS2 meshing, but two things that might help -
1) I've accumulated two versions of meshbld so far. One at 268 kb that does not seem to work, and one at 239 kb that does work. The broken one has a date of 18/08/2000, and produces meshes that refuse to view.exe . No luck using meshup for me either, it produces meshes that work but bend oddly. Makes me wonder if I'm missing something, which is entirely possible. :-)
2) I just had problems with a mesh that had multiple materials on the same object, it just failed silently without log or indications that was the problem. Once I split each material to a single object, the mesh compiled cleanly.
And a couple notes - shading method on meshes seems to be locked globally to smooth, no flat shading available. I'm not sure if I'm not driving it properly or if it's a limitatio... err.. feature. Also, both BSP and Meshbld merge globally on a vertex level automatically, all non-specially named objects ( do not start name with X or J ) are chucked on a heap and merged so there's no danger of cracking so long as you don't de-collineate the junction vertices once you split them off. Do watch out for unintentional butterfly junctions eating your shading though.
FunkyG on 21/6/2006 at 03:22
Hey everyone... I writing this at work at the moment because my home PC just had a major cow! Sata HDD crash, no idea why or how... but it really really sucks. I've just purchased another HDD and hopefully i can recover some files, but sheesh! talk about yer bad luck huh!?
So, needless to say... no further developments thus far, but keep checking, i'm fairly confident of recovering this stuff as it was stored in several places around my drive so surely one of them is still intact.
Keep your fingers and toes crossed for me.
-Tha Phunkae Gybbin.
PJammaGod on 21/6/2006 at 06:08
Keep on rolling FunkyG, what you've produced so far is v.cool. Wish I spent more time on the TTLG forums, I only just found this topic :joke: . Good luck with getting all the files back (strange for sata to kick the bucket like that).
cosmicnut on 21/6/2006 at 10:32
Thats a shame!
What make was the Hard Disk.
I had a SATA WD die on me 6 months after I got the thing. Got it replaced on warrantee thankfull. However, that didn't replace all that data I lost :tsktsk:
I know it's a little late but "Remeber to backup often" (just make sure you check your mirrors first :rolleyes: )
RocketMan on 21/6/2006 at 12:19
I would have taken one for the team as i've got nothing useful on my machine (xept porn)..i mean why does the crash always happen to the guy with system shock 3 on his machine lol. :D
Nameless_Voice on 21/6/2006 at 13:19
A similar disk crash happened to me recently; still haven't been able to recover anything from the old drive... :(
Maybe the people who are working on lots of stuff are too busy to ever get around to backing things up properly?
Or more likely, they're working on so many half-finished things at once that everythng's such a mess that they can't even comprehend the idea of making enough order out of it to back it up.
Assidragon on 21/6/2006 at 13:39
The second, I'd think. I keep so much "unfinished" and "experimental" things around that I don't even know what to backup or not sometimes now.:cheeky: