SubJeff on 5/12/2013 at 17:22
No summary for us?
:(
Gaestle on 5/12/2013 at 17:24
Interesting. I hope for real good textures on NewGen and PC.
Better Anti-Aliasing for PC sounds good. FOV-Slider is nice.
Renault on 5/12/2013 at 17:27
Quote Posted by NuEffect
No summary for us?
:(
Tbh, I didn't even understand most of it. :laff:
Renzatic on 5/12/2013 at 19:26
In digest: fancy PC version gets fancy PC settings. :P
jay pettitt on 5/12/2013 at 19:41
5 shader thingies!
5!
I have no idea.
Renault on 5/12/2013 at 19:54
Quote Posted by NuEffect
No summary for us?
:(
Wait, I want to take another shot at this. Thief 4 will apparently will have:
-Adaptive Tessellation
-Parallax Occlusion
-Screen Space Reflection
-Mantle API (that sounds very thieflike, actually)
-Path Tracing
-Ray Tracing
-Contact Hardening Shadows
-Bokeh DOF
-PhysX
and...
-Phong Tessellation!
I guess I get it after all.
I really, really want to ask this guy if the game has edible food.
nickie on 5/12/2013 at 20:50
You're not trying very hard, Brethren. For instance, it's going to have a 'multi-threaded animation and cloth system'. It is true that cloth does have a lot of threads so that makes sense.
Renault on 5/12/2013 at 21:09
Well. I now realize this game will SUCK. This is mainly due to the fact that I've seen no mention so far of:
-Tri-linear Mip Mapping
-Anisotropic filtering
-Surface caching
-Alpha blending
-Bi-linear filtering
-Gourand shading
or
-Z-buffering!
EM, you really blew it on this one. So much for sticking to the Thief DNA. Man!
ZylonBane on 5/12/2013 at 21:12
Anything said about the audio tech?
...
Nope. Of course not.