Gingerbread Man on 27/9/2006 at 09:01
That is just absolutely insane. If it wasn't for the fact that the character looks like a video game character (and okay, the light demonstration was a little HAY GUYS VOLUMETRIC LIGHTS LOOK AT THE FAN GO!!!), I would swear most of that was filmed.
The water is just spectacular.
I'm going to have to buy a new chipset, aren't I? There's no way the game's going to look and perform like THAT on a dual-core, is there? :(
Jeshibu on 27/9/2006 at 09:16
Can't play the file in Media Player Classic or Windows Media Player. What gives?
There's no codec-requirement I can find either.
Fafhrd on 27/9/2006 at 09:30
it's a stream, and it played through WinAmp for me.
Livo on 27/9/2006 at 09:44
It looks extremely impressive, but the animation needs some work, it looks a bit too jerky, and the lack of inertia (running and stopping perfectly on a dime) really stands out IMO. The character whilst standing also looked too stiff and rigid in terms of posture to really look lifelike.
The volumetric lighting and the sheer scale of the landscape is great however.
Legion of Zombies on 27/9/2006 at 09:59
Not getting anything either. Winamp opens up but it doesn't play the file.
Scots Taffer on 27/9/2006 at 10:24
That link sucks and recently firefox has been fucking sucking when it comes to windows media, it fell over with that new Dark Messiah trailer too. :(
The Alchemist on 27/9/2006 at 10:34
Wasnt this game coming out for Xbox? How's it going to handle all that mutlicore hype?
Uncia on 27/9/2006 at 12:05
Quote Posted by Gingerbread Man
There's no way the game's going to look and perform like THAT on a dual-core, is there? :(
If looks could kill... ¬¬
Vraptor7 on 27/9/2006 at 16:25
Somebody cut out the 4 minutes and (
http://www.gameklip.com/v/1606/) uploaded it.
Quote Posted by bit-tech.net
Intel officially revealed the name of Kentsfield this morning, and branded it Core 2 Quad.
It will be out in November. We were treated to a demo of a Quad machine running Remedy's unreleased follow-up to Max Payne, Alan Wake.
The game looked, frankly, stunning. Remedy has coded the engine to take advantage of quad-core processors - the engine scales as you move from single to dual to quad. We saw some amazing environmental effects, not to mention true next-gen graphics that easily rival anything from Unreal Engine.
Markus Maki, Remedy's rep at the forum, said that Alan Wake had been 18 months in the making so far. The multiple cores are used to stream data in the background in preparation for moves into new areas, and to prepare output for the graphics card to render.
Markus also revealed that one whole core is used for physics calculations, and we saw a hurricane tear up the in-game world in a rather realistic fashion as illustration.
For the true enthusiasts, Intel revealed that this Kentsfield, the Q6700, had been overclocked up to 3.73GHz, a 1GHz clock, with no issues. "Overclocking is allowed here, huh?" mused Otellini.
Alan Wake looked stunning, and it seems that quad-core could soon be ready for gamers. We'll be hearing far more later on in the day, so we'll be sure to let you know.
(
http://www.bit-tech.net/news/2006/09/26/Intel_shows_Core_2_Quad_threaded_Alan_Wake/)