Never have I ever... played THIS game - by Thirith
SubJeff on 1/10/2020 at 10:24
Quote Posted by Brethren
But any self-respecting Thief/ImmSim/TTLG fan really should play Dishonored 2.
It's the effort it takes. I need the time to play and understand enjoy what I'm doing with stuff like this, and I've very time poor at the moment.
One day...
I started the demo. Is was cool but still felt like a lot of effort to not miss everything.
twisty on 1/10/2020 at 14:35
Quote Posted by demagogue
I played a few hours into the first Dark Souls and I wasn't feeling it. I really liked Shadow of the Colossus and, say, Diablo 2. So the issue wasn't that it was a hardcore hack & slasher. Maybe I just didn't get enough into the world to be drawn in. In SOTC, rather quickly the game got you on your horse into that gorgeous open world. And Diablo 2, well, my memory isn't that great about it now. I remember it was like click crack, and I did like making it in to see new areas.
!
Fair enough if it doesn't turn out to be your sort of game, but it's definitely not a hack'n'slash, nor anything like Diablo or SotC. Probably the main reason why it has been so influential and successful is that it created a new genre quite unlike anything that came before it. In that way, I'd probably put it in the same level of ingenuity as Thief, Underworld, SS etc. It definitely requires a different type of approach to how one would usually play an RPG or action orientated fantasy game. The best way to enjoy this game (apart from using a controller) is to spend time exploring the world and immersing yourself in its lore and environmental storytelling.
* Summoning Renzatic (as he's primarily responsible for wasting hundreds of hours of my life on this franchise) *
Starker on 1/10/2020 at 14:54
Well, I wouldn't say quite unlike anything else, as there were previous games like Demon's Souls and King's Field that could be considered to be precursors, and it also leans heavily on metroidvanias like Zelda in its design. I'd rather be inclined to say it was the crystallisation of the concept of action-adventures and ARPGs like Rune, Severance: Blade of Darkness, and Gothic. Kind of like Doom wasn't the first FPS, but is the quintessential example people tend to think of to the point even games like King's Field were called doomlikes once upon a time.
Jason Moyer on 2/10/2020 at 07:27
My list is way way too big but I've been trying to remedy it somewhat. I may give Half-Life 1 another go in the near future. Most of the games on my list would be things in genres that I don't like, though, like Ubisoft-icon-em-ups and RTS games that don't have a RTwP mechanic (other than Ruse, which I thought was brilliant for some reason). For instance, I liked Warcraft 2 but I didn't care much for the little bit of Starcraft I played and never even bothered with WC III. For that matter, as much as I love Torchlight 1/2 I never really got much out of Diablo 1/2. And most of the big console games post-NES just kind of went right past me.
Sulphur on 2/10/2020 at 08:06
Quote Posted by Starker
Well, I wouldn't say quite unlike anything else, as there were previous games like Demon's Souls and King's Field that could be considered to be precursors, and it also leans heavily on metroidvanias like Zelda in its design. I'd rather be inclined to say it was the crystallisation of the concept of action-adventures and ARPGs like Rune, Severance: Blade of Darkness, and Gothic. Kind of like Doom wasn't the first FPS, but is the quintessential example people tend to think of to the point even games like King's Field were called doomlikes once upon a time.
Agreed. Apart from King's Field and Demon's Souls being direct precursors, it's a synthesis of many different elements from RPGs and action games into a unique-ish vision that stands on its own. DS isn't hack and slash, but it also isn't purely an RPG. Its world mechanics are all about gating and limiting information while the player is tasked to find ways to understand and work around them, similar to oldschool Rogue/RPGs.
I suppose this segues into the topic of the thread - I generally give all games a shot for at least an hour or more before I decide whether they appeal to me, so I can't say there's any I haven't actually played. I suppose we could say I can see the genius of Hexcells but have never wanted to try it, because abstract puzzle time wasters generally have no appeal to me whatsoever. However, I only know that because I've played Minesweeper to begin with. Games like that generally constitute about 1% of my library.