SubJeff on 13/6/2010 at 12:30
Quote Posted by ZylonBane
Fuck. That. Shit.
What he said.
Seriously, why? Give us the option to turn it off.
Eldron on 13/6/2010 at 13:13
Does it actually ruin the gameplay for you? or is it just something that you find to be a part of some "cool" youth culture thing that you just cannot accept into any game whatsoever?
rachel on 13/6/2010 at 13:35
Uncontrolled switches to TPP breaks immersion. Imagine you're sneaking around and bam! the game decides you should see just how cool you look. Fuck that.
Eldron on 13/6/2010 at 13:40
Quote Posted by raph
Uncontrolled switches to TPP breaks immersion. Imagine you're sneaking around and bam! the game decides you should see just how cool you look. Fuck that.
While it would've been nice to have avp3/mirrors edge style first person sequences instead, which are far better for immersion, I find that there are way more things that are by far more important to worry about when it comes to deus ex 3,
if the game has all the stuff that made deus ex good, then I won't worry about things such as camera changes, immersionbreakers are always all over the place, even in good games.
d'Spair on 13/6/2010 at 13:59
Quote Posted by raph
Uncontrolled switches to TPP breaks immersion. Imagine you're sneaking around and bam! the game decides you should see just how cool you look. Fuck that.
It IS controlled. The game switches to third-person only by pressing a button.
rachel on 13/6/2010 at 14:10
Peachy then :)
chris the cynic on 13/6/2010 at 14:26
To be clear, the person who is forced to shoot himself against his will in the trailer does not have a mech arm (at least he doesn't appear to: look at the skin, look at the fingernails.) He does have a wire in his head. The implication, to me, is that it isn't his non-existent mechanical limb that is being hacked, it is his brain or at least some part of his nervous system. (Given that it is his biological arm that does the deed.)
In terms of continuity the biggest problem I see with brain hacking is that in Deus Ex JC and Paul had every cell in their brains augmented and those augmentations were designed to receive commands remotely. If you can do that, and the technology to make someone shoot himself in the head has been around 25 years, why would you have the kill signal set off a process that takes about a day? Why not just have it make JC and Paul shoot themselves in the head?
If this weren't a Deus Ex game, I'd see no real problem with it provided they were very careful to make sure it didn't introduce massive plot holes.
-
[I apologize to everyone for the length.]
@ Ostriig
I have yet to meet a work of fiction (note that that includes books, which can use footnotes) that explains everything. I have yet to meet a good work of fiction that even tried.
Many things are left without explanation. Of those, some are relevant to the plot. Sometimes things need explanation, but a lot of the time they don't. More often than not you don't need to know why a thing is as it is, you just need to know that it is. Some things are explained and, if done well, the person experiencing the fiction will be left with the impression that there are explanations for the rest.
In Deus Ex they gave to detailed information about how nano augmentation was supposed to work. When their non-metallic cell based nanites were used as part of a sword they explained that too. Then they introduce the UCs, and indeed throw a book at you talking about how great such a thing would be, without ever saying how it is supposed to work. This total lack of explanation isn't some flaw in the writing, it's how writing is done. By giving you just enough explanation in other areas, you accept the UC without explanation because you assume it would have one.
The sense that this is a world where things make sense has been established.
(I picked the UC as an example because I haven't heard anyone say that the fact it doesn't have an explanation is a failure on the part of the Deus Ex developers.)
In this thread three things have come up that we know about augmentation from the game which have no accompanying explanation:
-That work on nano augmentation was originally started before its final purpose (Bob Page's apotheosis) was a factor.
-That the MiBs can't be satisfactory made normal looking through means more effective than clothing choice.
-That mech augs are the way we are told they are.
The second one you dismissed as a cheese fest, the third you dismissed as unsupported in game (even though where we are told the way they are is in game.) But in the case of the first one you did something different.
Rather than think the lack of explanation was due to less than solid writing, you've put your imagination into high gear and come up with your own explanation which you've gone on and on about for post after post. Your entire thing about marketing is not in any way supported by the game, but you're saying, supporting and strenuously defending it anyway.
If you put that same amount of thought, effort and unbridled imagination into finding a reason for one of the other two things the game asserts about augmentation without explanation do you really think you wouldn't be able to come up with a viable reason for it to be the way the game says it is?
As near as I can tell you are willing to independently come up with a way to explain things that you like when the game offers no explanation for them, but when there is something you don't like as much with the same lack of explanation you reject it on the grounds that it lacks explanation.
Yakoob on 13/6/2010 at 23:07
Bloodlines has mixed TPP and FPP quite often and yet it was easily one of the most immersive games ever.
ZymeAddict on 13/6/2010 at 23:11
Quote Posted by chris the cynic
To be clear, the person who is forced to shoot himself against his will in the trailer does not have a mech arm (at least he doesn't appear to: look at the skin, look at the fingernails.) He does have a wire in his head. The implication, to me, is that it isn't his non-existent mechanical limb that is being hacked, it is his brain or at least some part of his nervous system. (Given that it is his biological arm that does the deed.)
In terms of continuity the biggest problem I see with brain hacking is that in Deus Ex JC and Paul had every cell in their brains augmented and those augmentations were designed to receive commands remotely. If you can do that, and the technology to make someone shoot himself in the head has been around 25 years, why would you have the kill signal set off a process that takes about a day? Why not just have it make JC and Paul shoot themselves in the head?
Exactly. That is an obvious lifting from GITS. Here's an example. Skip to around the 17:30 minute mark:
(
http://www.in.com/videos/watchvideo-ghost-in-the-shell-sac-2nd-gig-episode-1-english-3223723.html) http://www.in.com/videos/watchvideo-ghost-in-the-shell-sac-2nd-gig-episode-1-english-3223723.html
In fact much of this trailer seems to be lifted wholesale from different places.
Jason Moyer on 14/6/2010 at 03:29
Quote Posted by Yakoob
Bloodlines has mixed TPP and FPP quite often and yet it was easily one of the most immersive games ever.
Yeah. I mentioned Rainbow Six Vegas because it works exactly the way they describe the DXHR system (it goes to third person in cover, and is first person otherwise) but Bloodlines does it too for the stealth/melee bits. On the other hand, I found that annoying as hell for some reason.