Nightwalker on 21/2/2010 at 16:12
I fixed the thread title.
karstenpontoppi on 19/9/2014 at 08:10
Anybody who remembers where the key is, in this odd funny mission?
Lector is invisible, so if the key is on him, how the heck do I get it when I've killed him? :confused:
karstenpontoppi on 21/9/2014 at 10:10
I know it's an old mission.
But is there really no one who is able to help?
Nightwalker on 22/9/2014 at 14:10
Something is wrong. He shouldn't be invisible.
Eiji on 24/9/2014 at 18:57
I vaguely recall this one....
but I didnt need a sword.... just went sneaksie until I found the Sir and gave him a high-steel diet.. (heh.. shot him full of knives, since you DO still have a bow)
Ricebug on 25/9/2014 at 09:58
Sword: Look in the blood-drenched dining room.
Key: On Lector himself.
I just fired this up to check. Lector is not invisible. Also, the sword will kill him, as will the thrown knives.
(
http://www.bogadocious.com/thief/FMLists/2001.html) WALKTHROUGH
Whew! I need to go back and flesh out some of these old walks. Too anemic.
Marmbo on 3/2/2022 at 18:06
I like that dark places are DARK, take out the 3 lights in the kitchen and spoopy time! Some fun surprises that may make you jump.
Time Taken: 12min
Loot: 710/710
fortuni on 3/11/2024 at 12:41
dml courtesy Glypher
Fixes:
- goal 1 is now irreversible (sir lector's key)
- steak knives
- doors (blockfrobs, open position)
- water arrows (deathstage 12 bug)
- misplaced objects (bucket)
- minor fixes
Code:
DML1
//T2 FM: Sir Lector Comes to Dine (Contest 2) by Darrell William (William The Taffer) / Fixes: miss20.mis.dml
//doors
+Receptron 67 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
-ObjProp 67 "JointPos"
-ObjProp 78 "JointPos"
+Receptron 78 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 231 "BlockFrob"
{
"" true
}
+ObjProp 232 "BlockFrob"
{
"" true
}
+ObjProp 258 "BlockFrob"
{
"" true
}
+ObjProp 259 "BlockFrob"
{
"" true
}
+ObjProp 260 "BlockFrob"
{
"" true
}
+ObjProp 261 "BlockFrob"
{
"" true
}
+ObjProp 404 "BlockFrob"
{
"" true
}
ObjProp 404 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 404 "Position"
{
"Location" -29.25, -36.75, 2.625
"Heading" 4000
}
-ObjProp 404 "PhysType"
+ObjProp 404 "PhysType"
{
"Type" OBB
}
//misplaced objects
+Receptron 266 "Stench"
{
Max None
Target Me
Agent -10
Effect "add_prop"
{
"Prop Name" PhysControl
}
}
+StimSource 266 "Stench"
{
Intensity 1
Propagator "Radius"
}
//steak knives
+ObjProp 392 "FrobInfo"
{
"World Action" Move
"Inv Action" Move, Script, Use Ammo
}
+ObjProp 392 "NoDrop"
{
"" true
}
+ObjProp 392 "InvType"
{
"" Item
}
ObjProp 392 "PhysInitVel"
{
"" 3, 0, 0
}
+ObjProp 392 "Scripts"
{
"Script 0" CollisionStick
"Script 1" LootSounds
"Don't Inherit" true
}
-ObjProp 392 "Scale"
+ObjProp 392 "PrjSound"
{
"" emit_arrow
}
//AI
+ObjProp 403 "GameName"
{
"" Name_Lector: "Sir Lector"
}
+ObjProp 403 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem3
}
//key
+ObjProp 463 "StackCount"
{
}
+ObjProp 463 "NoDrop"
{
"" true
}
+ObjProp 463 "GameName"
{
"" Name_SLKey: "Sir Lector's Key"
}
//junk
+ObjProp 535 "InvType"
{
}
+ObjProp 539 "InvType"
{
}
+ObjProp 539 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
//water arrows
-ObjProp 538 "DeathStage"