Need some little help/advice in the beginning (may contain some spoilers) - by Nico87
Nico87 on 17/9/2007 at 19:09
Ye, it might have been to hack 2 if you had hack 1, and I dont have hack 1! :p
Nico87 on 17/9/2007 at 21:04
Oh, well, I will just backtrack to get some ammo and stuff, but how do I get hacking 1?
Assidragon on 17/9/2007 at 21:13
Just buy it from an upgrade station. Tech upgrade stations offer it.
Bjossi on 17/9/2007 at 22:28
It's the top option, should say something like 'Hack 0 -> 1'.
Rensje on 18/9/2007 at 07:56
Depending on which route you took at the start of the game, you can either make the first two decks much easier or more difficult. Arguably, the Navy career makes the first two decks the easiest to survive. This is what I chose on Hard difficulty:
+1 Hack, +1 Strength
+2 Cyber Affinity
+1 Research
This way, I have some basic hacking skills, I can research most enemy organs to get the 25% damage bonus and get a better chance at hacking due to the extra points in Cyber Affinity.
By the time I'm through Med/Sci and going down into Engineering, I will have bought this:
+3 Hack
+1 Standard Weapons
+ Leathal Weapon OS Upgrade
Before you ever make it to the first upgrade station (the big column with one upgrade unit on each of the four sides) you already get 8 Cyber Modules to spend. I always get Hack 2 first, so I can hack right into all the security crates on Med/Sci and Engineering. These extra goodies will come in handy.
Lethal Weapon is important because once you have it, you can take out pipe hybrids in one swing, shotgun hybrids in two swings and bashing maintenance robots and hacked turrets becomes that much easier. I always take it before Sharpshooter, which is, IMO, the second most important OS Upgrade.
And of course, Standard Weapons skill is important because you will want to be able to destroy Protocol Droids in one shot. If you need two AP bullets for each Protocol Droid you encounter, you're never going to make it through the cargo bays, let alone the whole Engineering deck.
Matthew on 18/9/2007 at 10:43
Didn't know that about the quicksave slots NV, though it sounded to me like he had only used those anyway. Cheers for the heads-up.
Nico87 on 18/9/2007 at 23:01
Arr, I believe I chose the other, not navy but... Can't remember the name. Not the O.-something, but the third option! Soldier or whatever.
Rensje on 19/9/2007 at 10:38
Hehe, the Marine. My second favourite career path, though nothing is set in stone is this game. As a Marine you get access to some good weapons early on, and the proper skills to keep them in good shape. Thing is that, in my opinion, a Marine still needs a half-decent hacking skill to stay alive, which is costly to acquire if you didn't start the game with it, especially so on higher difficulty levels.
heywood on 19/9/2007 at 19:46
Quote Posted by Rensje
Hehe, the Marine. My second favourite career path, though nothing is set in stone is this game. As a Marine you get access to some good weapons early on, and the proper skills to keep them in good shape. Thing is that, in my opinion, a Marine still needs a half-decent hacking skill to stay alive, which is costly to acquire if you didn't start the game with it, especially so on higher difficulty levels.
Even on hard, I think you get enough cyber modules to acquire Hack 1 and Hack 2 in Med/Sci, so you can loot the security crates before moving on to Engineering. But it can be tedious to do as a Marine with a low Cyb stat because your chances of success are so low. Last time I played as a Marine on hard, I spent a lot of time and nanites hacking those crates for a relatively insignificant amount of loot.
Rensje on 20/9/2007 at 16:17
That's why I wouldn't bother with the crates as a Marine or OSA player. I'd just go for the unreachable loot that a Navy guy couldn't get to as the OSA guy using Kinetic Redirection, and maybe shoot that stuff from the shelves as the Marine.
OSA players are lucky that they get skills which improve Cyber Affinity and disable security alarms. Good stuff. As a Marine on hard or impossible, I think I would get the OS Upgrade 'Security Expert' that grants a +2 on Hacking for hacking security. Normally I'd get Sharpshooter or Leathal Weapon, but IMO a Marine isn't going to need that because he already has a good base damage using weapons.