Zerker on 9/6/2001 at 15:05
Okay, here's the plan. I'm not sure how many people know, but I have made the individual pits of Carnage for Unreal and UT. There's a map for fire, water, earth and air. I am now thinking of linking them all together into one map, and I had two ideas:
<dl>
<dt><STRONG>Idea 1</STRONG>
<dd>Link each area with the next using teleports.
<dt><STRONG>Idea 2</STRONG>
<dd>Extending the tunnels going out of each area right into the next one.
</dl>
So anyways, which would you guys prefer?
[ June 09, 2001: Message edited by: Zerker ]
Brad Schoonmaker on 9/6/2001 at 23:53
Great idea to link them, Zerker. <IMG SRC="thumb.gif" border="0"> I vote for #2.
Too bad you can't add elementals to the mix (or can you?). ;) I want to see crossovers between arenas. Like an elemental from FIRE going into AIR and turning it into an inferno... :)
Brad S.
twisty on 10/6/2001 at 10:04
I look forward to seeing this. My vote is for #2 as well.
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PraetorJudis on 10/6/2001 at 13:00
Yop. Tunnels.
Le Magot d'Oz on 11/6/2001 at 17:26
Yes #2 sounds great ! why don't you linked them through a 'pentagram' ? a central zone where you can access to each and you can also go from an element to another 'round the circle... (so you always have 3 choices, exept in the central zone !)
Zerker on 11/6/2001 at 17:57
Mmm, naww... If I was going to do something like that, I'd have to put in the "Hall of Losers" - ie the tunnels around the arenas. Then there'd be people fighting in the hall of losers too and blah blah.
If enough people want the hall of losers, I'll put it in, but for now I think it's best that each arena leads right into the next.
[ June 11, 2001: Message edited by: Zerker ]