Myagi on 2/1/2008 at 04:41
Quote Posted by Volitions Advocate
we're not making this mod solely for shock fans
so you're making it... *queue psycho music* more accessible / streamlined ;)
I might not compare it with system shock 1:1 just because it's a sci-fi game with similar elements. However most (sounds like I have a lot, but it's just a few) of my favorite games, which ss1 and ss2 are part of, do have some common elements, they set the quality bar for me. So I guess some sort of non shock-specific quality comparison would happen, like with any other game.
As the post above says, being a mod I wouldn't expect too much from it though, which is an opportunity to be positively surprised. Being the mercyless prick I am I don't wear that rose tinted glasses, for mods, to cut them "honeymoon spirit"-sized slack though :)
Volitions Advocate on 2/1/2008 at 06:27
well when i said we werent making it for shock fans what I meant was its taking from other influences stylistically. In my eyes from a game play point of view I'm hoping to make it close to SS2/DeusEx and less Bioshock/DX2. but stylistically we're talking influences from games ranging from Escape from Butcher bay to AvP. as well as science fiction novels and such (i have some concepts that are heavily inspired by Frank Herbert, if that means anything to the people here, and I'd assume it would)
as for the resurrection machines... personally, i dont like the concept one bit even in SS2. I'd rather do away with them completely, but thats something I'll talk about when things really start moving along.
Here's a music teaser if you want something for the time being.
We're not official yet. like I said but I'll certainly keep people here updated because I think this is the community that would appreciate it the most.
(
http://www.famesource.com/view/13156/Surface-1) Surface Track
I posted some other music i was working on a couple months ago, but thats probably a few pages back int he forum and the links are dead anyway.
Trance on 2/1/2008 at 15:03
What in the... :weird:
EvaUnit02 on 2/1/2008 at 15:49
No offence, but that track really screams "sci-fi horror movie " cliche to me.
Have heard you any of the works by Akira Yamaoka, the composer of the Silent Hill series (games and the film)? Something reminiscent of his ambient scores might really interesting when applied against a mysterious and ominous sci-fi "alien environment" backdrop.
Volitions Advocate on 3/1/2008 at 00:14
Its just one track, I've got others. theres 3 guys on the team who do music so we're trying to collaborate. This one is very different from the others I've done so far for the mod. Wait and see, once we have enough to show off we'll open the website up.
icemann on 3/1/2008 at 11:36
Quote Posted by demagogue
A legit fan-made project should be under a different standard than a big commercial project.
Course. But remember that fan made stuff can receive huge public attention if done well enough. Heard of Counterstrike? DOTA? The They Hunger Trilogy?
Fair enough The They Hunger trilogy was the only singleplayer mod in that list, but it still received huge public attention from the Halflife community when it was released and is remembered well even today. All a matter of good story telling and good gameplay.
demagogue on 3/1/2008 at 23:14
I'll amend that ... Fan works should probably receive different treatment before release in that, since there isn't a financial motivation, it is pretty much just the designers' own initiative and fan encouragement that keeps the motivation going. So it's good to be more open-minded and constructive, as long as it's a legitimate project, anyway (if it isn't serious, then it needs to be told so).
After release, it's a different story. For a lot of fan projects, we can expect some labor-intensive things to be flagging, and it's not that you let it slide, but if that becomes a deal-breaker then that will only encourage people to become less ambitious the next time, which may be a good thing in extreme cases, but sometimes it may be better for a fan work to feel good about pushing a little further, without having worry about what the graphics-whores will think.
But if a fan project comes out like you're mentioning, that really can compete with commercial works, then by all means it deserves the privilege of being criticized at their level as well.
Anyway, it's not like there are rules to it. People give feedback however they want to; that's just how I sometimes think about it.
Al_B on 3/1/2008 at 23:14
Quote Posted by Volitions Advocate
(
http://www.famesource.com/view/13156/Surface-1) Surface Track
I posted some other music i was working on a couple months ago, but thats probably a few pages back int he forum and the links are dead anyway.
I did like the other music you posted - both pieces were fairly generic but had a certain tension about them from what I remember.
This one just doesn't work as a piece of stand-alone music. It's a square wave fighting some cymbals. In the right context it could work well - but please don't confuse atmospheric music with incidental music and expect it to work out of context.
Hope that was constructive and didn't sound too much like a flame!
Volitions Advocate on 4/1/2008 at 00:00
Actually everything I do is on guitar.
I was using an Ebow and had a ring modulator as well.
Its supposed to set a mood. I imagine whirling gasses on the surface of an inhospitable planet.
Anyway. Thanks for the feedback guys. It might have been a little daft of me to ask the question in the first place. I just figured if I have peers in the gaming world, they're here. Regardless of how hostile the flames get :P
Matthew on 9/1/2008 at 11:13
Quote Posted by icemann
DOTA?
Just out of interest, what is DOTA?