theabyss on 7/8/2025 at 16:58
"Wells needed to design doors that resembled organic openings, and he just couldn't find the right reference. That’s when producer Josh Randall stepped in and offered his colonoscopy tape. A single frame from the footage became the base texture for the game’s now-iconic 'sphincter doors' and visceral corridors."
Hahah who knew...
From this article:
(
https://80.lv/articles/system-shock-2-s-gross-doors-were-based-on-a-colonoscopy) https://80.lv/articles/system-shock-2-s-gross-doors-were-based-on-a-colonoscopy
Valet2 on 13/8/2025 at 12:13
I still have that video I've downloaded from Josh'es website in early 2000-s.
ZylonBane on 13/8/2025 at 22:11
Quote Posted by theabyss
Hahah who knew...
Pretty much everyone in the SS2 fandom?