th|3f on 3/11/2006 at 04:36
SOO I'm wondering. Any fans? Stories?
I've beaten Myst and Riven. Riven was one of the most incredible games I've ever played, hands down. I felt so accomplished after I beat it, and very fufilled by the overall experience of the game. I also loved how I could logically think through everything that you had to do at the end in order to finish the game well. I've played Myst III a little, but not enough to really get into it.
Malygris on 3/11/2006 at 05:38
You're the second person I've heard from recently who preferred Riven to Myst. Any particular reason? I loved Myst when it came out, it was such a new and amazing experience, but I just could not work up any interest in Riven. I still have the game, and I've still never finished it.
Mortal Monkey on 3/11/2006 at 05:52
Myst was cool, Riven was awesome, and Myst III was very good. From there it only gets worse.
Myst IV was well worth it, if only for Sirrus' prison age, but turns rather gay near the end.
Myst V uses realtime 3D, which I don't like for various reasons*. There were some clever puzzles and nice effects, but your accomplishments lacked gravity.
I haven't played Uru or RealMyst, but someone on the internet told me RealMyst was pretty good. They are both realtime 3D.
Various reasons:
1. The puzzles restrict free movement. Invisible walls are inevitable.
2. The free movement restricts cutscenes. The game has to steal your camera.
3. Free movement doesn't really add anything besides jumping puzzles (and Myst V doesn't even allow you to jump).
4. Efects are limited by hardware.
th|3f on 3/11/2006 at 06:18
Riven was just a little more developed than Myst, I believe, as far as puzzles, atmosphere development, story...though Myst was still an excellent game. RealMyst was ok, but isn't cool long enough to play through the game before you just feel like you're playing Myst again.
Uncia on 3/11/2006 at 06:18
Cue Outie in 5, 4, 3...
Malygris on 3/11/2006 at 06:56
In hindsight, I suspect Myst appealed to me primarily because it was so new and unique, whereas Riven, in spite of the various improvements, was just "more." Maybe I should think about a replay.
For whatever reason, I played and very much enjoyed Uru and its two add-ons. I cheated my way through a significant portion of the game, having long ago grown comfortable with the idea that I'm here for the experience, not to punish my brain dicking around with some hopelessly obscure logic puzzle that I don't give a shit about anyway, and in spite of that I found it a very satisfying game experience. Anyone who digs Myst should give it a go, especially since you can pick it up dirt cheap these days.
ZylonBane on 3/11/2006 at 07:35
If you can find it cheap, realMyst is worth picking up just for the Stoneship age. Amazing water/weather/day-night-cycle effects.
Fragony on 3/11/2006 at 07:45
Needed a walkthrough for The windwaker. Screw Myst.
TheAlbaniac on 3/11/2006 at 09:58
The main reason why Riven was better than Myst, was the way in which the puzzles fit very well in the context. Myst already did this very well, creating a relatively plausible (especially compared to all the later clones) setting for the puzzles.
Riven just took it a step further, creating puzzles that tied in with the culture you learned about, specific aspects of the island and the narrative.
The only thing I disliked about Riven was the constant CD swapping and it's insane difficulty...
foldy on 3/11/2006 at 12:53
Quote Posted by Malygris
You're the second person I've heard from recently who preferred Riven to Myst. Any particular reason? I loved Myst when it came out, it was such a new and amazing experience, but I just could not work up any interest in Riven. I still have the game, and I've still never finished it.
Ditto. I wouldn't even know what the other games in the series look like.