fett on 17/6/2013 at 15:19
Hey gang, this is a blog post I did earlier today about the franchise. Nothing new or exciting, just my thoughts on my personal relationship with the game over the years. I'm also trying to promote my new blog for writerly/online presence purposes, so I'd appreciate it if you would check it out. There may be some other random things on there that grab your interest as well. I plan to have several more in-depth installments about T4 info as it's released, and probably more than that once it's out. Either way, hope you enjoy the read.
(
http://nokitchensink.blogspot.com/) No Kitchen Sink
(edit: I think I fixed the Chrome issue)?
Tomi on 17/6/2013 at 15:35
I'd be interested in reading your blog, but I'm getting this when I click the link in your post:
(
http://s22.postimg.org/6qs0jbt29/malware.jpg)
Any idea what's causing it? It's probably nothing, but I don't feel like taking any risks.
nickie on 17/6/2013 at 15:39
I get the blog using Firefox.
Edit. I really enjoyed that, fett - it was very evocative. I noticed you need an 'of' in this sentence:
Quote:
The Thief community has staying power because the early games attracted people who share a love stories.
I'll definitely be having a look at some of the other bits and pieces.
Renault on 17/6/2013 at 15:52
I'm getting the same thing as Tomi using Chrome. I don't usually mess with that stuff, so that's as far as I got.
bukary on 17/6/2013 at 16:11
Quote Posted by Brethren
I'm getting the same thing as Tomi using Chrome.
Me too. :(
henke on 17/6/2013 at 16:24
I agree with most of it, except for the last paragraph, which is too stodgy for my liking. You're undervaluing the current state of videogames just as much as you are overrating Thief. Gameplay that for the most part boils down to Hide in shadows->observe->find weak spots in security->make move isn't something that requires "deep thought to finish". In fact it quickly becomes a formula which you do over and over again until a level is cleared. It's a fun formula to be sure, but let's not pretend that this gameplay is a lot more smarter than that of Halo.
Al_B on 17/6/2013 at 16:27
I don't believe it's his blog directly that's at fault - rather it's a link to another site that's causing Chrome to be suspicious. I've sent him a message so hopefully it can be sorted out soon.
fett on 17/6/2013 at 16:34
I think I fixed it - try again. Thanks for reading, guys.
fett on 17/6/2013 at 16:44
Quote Posted by henke
I agree with most of it, except for the last paragraph, which is too stodgy for my liking. You're undervaluing the current state of videogames just as much as you are overrating Thief. Gameplay that for the most part boils down to
Hide in shadows->observe->find weak spots in security->make move isn't something that requires "deep thought to finish". In fact it quickly becomes a formula which you do over and over again until a level is cleared. It's a fun formula to be sure, but let's not pretend that this gameplay is a lot more smarter than that of Halo.
I would agree with that, but I've started realizing that just as FPS nuts enjoy shooting the same nazi over and over and over, I similarly enjoy that stealth formula. I wouldn't replay the SC games, but I enjoyed the hell out of them when I did. The thing that makes Thief unique - the thing that we're worried will get lost in this new version, is the variety of ways LGS toyed with that formula. My claim to Thief being "more intelligent" has to do with the patience it takes to stop and listen to conversations, read random texts lying around, and even extrapolate data from certain scenarios in which the story is left unfinished. There are dozens of examples of that last thing in all three games, where Garrett comes upon bodies, blood, a wrecked room, etc. and the player can only understand what has happened by stopping to listen, or reading 4-5 different texts scattered throughout the level. There is a strong need among Thief fans to gain a comprehensive understanding of what has happened in the environment. Bafford's Manor, Rameriz's Place, Lady Moria's - they all have sub-plots that will be lost on the casual player. They flesh out the world and make me want to dig deeper. Most gamers have no intellectual patience for such things.
One of the Thief 4 interviews (some Swedish guy) said he liked T3 best, and didn't have any desire to get all the loot. It was obvious from the tone of his questions that he really doesn't get the Thief franchise at all. He isn't interested in much except finishing the level. He won't challenge himself to uncover the backstories, hunt for all the loot, or ghost the level eventually. To me, that's very pedestrian and missing the whole point of the Thief universe. What worries me is that T4 is being tailored (or at least allowing for) this type of player to reach a wide audience. I have mixed feelings about it. I want Thief to be Halo-huge, but I don't think the gaming public has the patience of Garrett. I would love the game to be so good that it pushes people to think like that, but it requires a deeper time and attention commitment that the average gamer just doesn't possess at this point.
Tomi on 17/6/2013 at 17:07
Yup, seems to be fixed now, I'm not getting the malware warning anymore. :)
I assume that it was one of the advertisements causing trouble?
That was a good read, and I can identify with most of it, even though you're probably a "bigger fan" than I am.
Thanks for posting this, it's refreshing to see some more positivity around here again.