Tiens on 26/3/2007 at 11:02
My first mission is already done. It works loaded by the Editor itself, it works loaded by T3.exe from T3Editor catalogue. But when I install it from its package to Thief3-DS and try to begin new game, my mission loads and begin to hang over and twinkle after a second! Any ideas how to fix it?
My mission has six locations inside but I done it without any tutorial for multi-maped missions. Could I miss something? If anyone know where from could I get such information?
I saw many FMs has user_patch.ini but my mission does not. Actually I do not know how to make it?
Please, help!!!
str8g8 on 26/3/2007 at 12:46
Fistly, congratulations on finishing a T3 mission, whatever it's scope, you are one of the few who make it that far :)
There could be many reasons why your mission won't play in the game install.
The user.ini patch is only necessary if you need to change things like the vertex pools and so on - basically if you need to change anything in your editor user ini file to make your map run, you will need a user ini patch, and to make it you just rename your editor file and garretlauncher will do the rest - check the GL threads and site for more info about this one.
There is a tutorial on the wiki for multiple maps, I think it's covered in one of the basic mission tuts (despite being fairly advanced)
Another thing to look at would be kernal ibts - have you remembered to package them up, or have you some stray ones on your game install.
Also, if you are moving between a game install and an editor install make sure you use dramflamloc launcher to switch between the two.
Tiens on 26/3/2007 at 13:13
Quote Posted by str8g8
The user.ini patch is only necessary if you need to change things like the vertex pools and so on - basically if you need to change anything in your editor user ini file to make your map run, you will need a user ini patch, and to make it you just rename your editor file and garretlauncher will do the rest - check the GL threads and site for more info about this one.
Thanks for your answer!
You mean I need to rename editor file user.ini? I changed a lot of stuff so certainly I will try!
And why did I played another FMs without any GarretLauncher? I just unziped them to my game folder and loaded new game in the menu...
Quote Posted by str8g8
Another thing to look at would be kernal ibts - have you remembered to package them up, or have you some stray ones on your game install.
I packaged the Kernal ibts with my mission ibts into Maps folder like it was into another FMs...
Quote Posted by str8g8
Also, if you are moving between a game install and an editor install make sure you use dramflamloc launcher to switch between the two.
No, I did not switched between them. I just uninstalled the TDS-game, then deleted old folders, then installed it into a new folder, then I unziped my mission like I have done before with another FMs... And loaded new mission in the menu...
I will try to delete Editor...
Judith on 26/3/2007 at 13:26
Oh my goodness, don't try renaming anything, or deleting, you'll easily get lost. User_patch.ini is a file created by GarretLoader, if my memory serves. Don't put your files into T3 installation manually, just let the Garretloader manage your mission, which should have the same structure as game content directory, compressed in zip fle.
Ziemanskye on 26/3/2007 at 16:04
A lot of conflicting advice already :p
The user_patch.ini is important, if for example you've had to change the vertexpool sizes to make the missions work. I'm not sure, but GL might be able to make it for you, but the easiest way to do it (and not get in a kerfuffle) is to *copy* your user.ini from the editor and rename it to user_patch.ini, then make sure you include a copy of the user_patch (and not the user!) in the zip.
Vertexpools are one of the most common reasons for these things not working, the other usually being missing staticmeshes (which ought to be covered by including the correct Kernal files, but isn't always)
Tiens on 26/3/2007 at 20:18
Judith, Ziemanskye, your answers are great! As usual :)
I am working on it now...
Sorry for such stupid question but...
What exactly is "the vertexpool sizes"?
What does it look like?
Bardic on 26/3/2007 at 20:27
My user_patch.ini looks something like:
[PCVertexPools]
;About double normal value or a little more
StaticVertexPool=5621440
StaticShadowVertexPool=3572864
DynamicVertexPool=6145728
Some people make those values 10 times what they are originally, but I didn't need that much for my level to work.
nomad of the pacific on 26/3/2007 at 20:45
Something else that would cause a game to work from within the editor but not in the game folder is if something is missing from your objectives or another missing resource. The usual symptom is the status bar advancing about a third of the way and then the game crashes.
In the event that your registry is totally bunged up, I'd strongly suggest getting Thief 3 Launcher. Also, you should use GarrettLoader to install your FMs or one might conflict with the next.
Tiens on 27/3/2007 at 06:47
nomad of the pacific, Bardic, Ziemanskye, Judith, str8g8 - thank you all for your attention but none of your advises helped... :(
I tryed to use all files "user_patch.ini" I could find into released FMs for TDS but there was no result. And GarrettLoader was not useful either. The same bug happens any way - with or without "user_patch.ini" file, with or without GarrettLoader... :(
I still do not understand what PCVertexPools are and where I can find its sizes... I tryed to find anything about it but I saw nothing...:confused:
And I still can not find any tutorial or thread about multi-maped missions...:confused:
I feel there is something important that could help me!
Please, give me any links to this information if you can!
I am very sorry for being so blind and annoying!