Tobias on 5/7/2023 at 21:26
Some FMs have their own water texture. Whenever I play an FM with such, I keep seeing the water texture switch from the FM's to the HD watermod tool and then back again. How do i get it to just play the texture from an FM (for those that have one)?
R Soul on 6/7/2023 at 18:32
The short version is to disable the HD mod: In AngelLoader there's a set of tabs on the right which lists the mods with checkboxes which allow you to disable them for each FM.
Longer version:
It's an oversight in the way NewDark looks for files in multiple places. Priority is Uber mod path > FM Path > Mod path > Original files (or something like that). That's fine for most things, but animated textures in the Dark Engine are made up of multiple images (not a single file like avi or mpg). If the FM has re-used the original water texture filenames, it may have GRout_1, GRout_2 etc, maybe up to GRout_19. The HD mod has textures GRout_1 to GRout_98.
Nameless Voice on 19/7/2023 at 09:27
You can also fix this by modifying the material for the water texture(s) in the FM.
Look into the FM's fam/waterhw/ folder and create a text file with the following contents:
Name it:
blin.mtl
blout.mtl
grin.mtl
grout.mtl
vmin.mtl
vmout.mtl
(As in, save copies of it with each of those names.)