MysteryGoat on 18/3/2005 at 08:07
I had a thought. Would it be possible for someone here to make a co-op multiplayer patch like system shock had? I love the first DX game, but I hate playing the run-around deathmatch games that every FPS multiplayer has anymore. A co-op mode would be so awesome if someone could actually make it.
MysteryGoat on 18/3/2005 at 22:48
Well what I'm talking about is making the single player campaigne with co-op.
TheSheep on 19/3/2005 at 11:13
How long were you thinking of making this campaign?
MysteryGoat on 19/3/2005 at 20:40
Well I can't make it myself. But what I was thinking was it would be the single player campagine that you normally play. If you've ever played System Shock 2 in multiplayer, it's the exact same game you play in single player.
Nomad Prophet on 19/3/2005 at 20:58
Co-Op multiplayer would be very nice indeed. Lets keep our eyes open for a patch.
TheSheep on 19/3/2005 at 21:51
Thanks for clearing that up Goat. I've been vaguely considering decompiling and recoding the original co-op since you brought this up. Indeed I have not played SS2 in multiplayer mode so I'm not really sure how they work - is each map played as a a discrete "round" or is the entire game played continously from start to end with players joining/leaving as they please in between?
MysteryGoat on 19/3/2005 at 22:42
You play the game from the begining to the end like you would in single player. Everyone connects to the host in the main menu and the host starts the game. You can't have players connecting in the middle of the game, or at least I haven't tried it yet. The great thing is you can save games and load them at anytime, whether it's loading a saved game that you didn't finish or in the middle of the game because someone messed up. Cinematic cutscenes are shared. Your co-ops are fully interactive from sharing items, to shooting them. Logs, key cards, ect. picked up are automaticly given to your allies, however items such as hypos, ammo, weapons, ect. are not. You have to manually give them to your allies. An intersting thing though is the cyber moduals, the items collected to spend on users upgrades. The amount given or picked up for one person, is the same for everyone else, these cannot be transfered to another player. One more thing is that difficulty is automaticlly set on hard, it would have been nice to go to impossible without a patch. Overall it's exactly like playing in single player with some help.
TheSheep on 20/3/2005 at 10:19
IMO that just wouldn't work very well in DX. Because SS2 didn't have a master server, all the games are pre-arranged with groups of people, so they meet up at a certain time etc etc. DX players want to go into servers and play straight away, so I don't think it would work as successfully as in SS2.
MysteryGoat on 20/3/2005 at 22:56
Well you can have so they can meet up on the server, but the thing is, with anything that makes the single player game co-op, you don't want people coming and going at will.