Slamelov on 26/2/2005 at 00:05
Hi all the forum members
I would like to know if it's possible to include some kind of mp cooperative using the editor.
Regards
plebeian on 26/2/2005 at 00:10
Not unless null leaks a copy he's stolen of the source code, no.
Gestalt on 26/2/2005 at 01:20
I'm pretty sure there's no netcode, since Ion Storm built the engine for two games without multiplayer functionality. There'd have been no point in writing netcode for games that weren't designed for any sort of online play.
UndeadGunslingr on 26/2/2005 at 02:49
That's what Thievery is for, or so I've heard, having no interest in multiplayer Thief.
Krypt on 26/2/2005 at 03:04
First of all, you would need to have all of the source code for the game engine. Second of all, you'd have to code every multiplayer feature you wanted from the ground up. So I'd say no, it's probably not going to happen.
ProjectX on 26/2/2005 at 08:58
Anyone here remember Multi-Theft Auto?
'Nuff Said
Waneman on 1/3/2005 at 20:50
If no multiplayer capabilities, why are these entries in the PlayerStart Properties:
bCoop
bSinglePlayer
TeamNumber
TF on 1/3/2005 at 21:06
A few stray properties mean nothing, can you start up a multiplayer session? No? Harrum.
There's no reason as to why the multiplayer system would be anywhere near completion if it wasn't planned to be complete and working in the end.
ProjectX on 2/3/2005 at 21:53
Quote Posted by Waneman
If no multiplayer capabilities, why are these entries in the PlayerStart Properties:
bCoop
bSinglePlayer
TeamNumber
Left overs from UT2K4 no doubt
Harwin on 2/3/2005 at 22:01
Is not in the engine.
We stripped it out because we didn't need it and it just bloats the exe size to have it in. In general I tried to remove extraneous properties, but I mainly concentrated on frequenly occuring archetypes (like Actor). Saving a few bytes per map by removing them from PlayerStart wasn't worth the time. So yeah, there are going to be a few extraneous properties around.
But there's no MP.