demagogue on 24/8/2020 at 04:50
No the download will lock up and stop when I leave it in the morning or over-night, and then it will be left on all day / night doing nothing until I re-set it the next time I'm on that computer.
Anyway: 9 GB downloaded. Only 82 left to go!
(The good news is I figured out how to restart the download with only 3GB left. The bad news is it started the download from zero as I feared.)
Edit: Actually what it looks like happened now is that it had completely finished the download and was decompressing it, and it crashed during the decompression. What you're supposed to do is delete the last downloaded item and move all of the files into another folder, start over, then drag all the files back in (sans the deleted one). I just deleted the last downloaded item without moving the other files, then they all got deleted, hence starting over from zero. It's happened to a lot of people apparently; unfortunately I read the early threads on solving the problem (deleting the last downloaded file) and not the later ones that warned to move the other files to another folder first.
Thirith on 24/8/2020 at 14:02
I've had my first taste of Flight Simulator today and it's definitely made me adjust my expectations. I was thinking that once helicopters are available for it, I'd go and visit some of the cities I know and like best, but from sicj relatively low altitudes the magic of the game definitely starts to look a bit threadbare. That's not a criticism of Flight Simulator, but I was going in expecting something more more like Google Earth, and at least in the places that haven't received tender, photogrammetric love and care there's no comparison. The city I live in (which is a national capital, even if it's relatively small) looks faintly like the real thing from high up, but the closer you get the more it looks like the supermarket knock-off brand version of itself. I.e. sightseeing for touristic highlights should be pretty nice, because those highlights will have received more attention, but exploring places that you know reasonably well, if it's the exploration you're after rather than the flying? You're probably better off just enjoying Google Earth (at least in those places that have a 3D representation). Again, I'm not criticising the game, but I have had a bit of a reality check.
caffeinatedzombeh on 24/8/2020 at 22:27
Quote Posted by heywood
I also have XP11 and might just stick with it. One tell-tale that the flight physics might be watered down in MS FS2020 comes from watching how responsive the aircraft look to ham-handed control inputs. In some of the YouTube videos, single engine light aircraft seem to respond like aerobatic aircraft, like making fairly rapid changes in pitch without porpoising. And I've yet to see any sign of oscillation around the yaw axis in flight. Granted, I haven't played it yet, so I might be judging it prematurely. But it looks arcade-like to me..
I suspect it's damping out a lot of more rapid than is practical type control inputs trying to take into account how different a typical inexpensive PC joystick is to something with a load on inertia on the other end of it.
I'll get one of the young people at work who plays such things to set it up on something and see how the CT on it compares to the real thing, I don't have a force feedback stick knocking about though and the ancient one I used to play various combat sims on is a bit too right handedly ergonomic to fly left handed with.
henke on 25/8/2020 at 04:43
I've just been playing it on my XBox 360 gamepad. Tho some stuff you need KB+M for, like opening and scrolling the map and navlogs.
heywood on 25/8/2020 at 13:30
Quote Posted by Meowdori
Actually after having watched some videos, i wouldn't call MSFS 2020's flight physics anything near arcade, it seems very good with few exceptions.
Look at the stall+spin behaviour of the stock Cessna 172 in both these sims, compared directly one after another in this video, at the following timestamp: (
https://youtu.be/HY93GQ73aXU?t=357)
Here, MSFS 2020 is the absolute winner and made me shake my head in disappoinment that no other simulator seems to have gotten it right with a default aircraft and on default settings.
But, on the contrary, here's a different video of someone trying to stall a C152 in MSFS 2020, and it's very unrealistic in comparison, so i'm kinda lost as to why there's such a discrepancy between those two playtests. (
https://youtu.be/Fvw4grJ6B8Y?t=693)
I'm really baffled by this, i'd need to test it myself, no idea what to make out of it.
The first video made me definitely jealous of MSFS though, that spin was pretty much very faithful to the real thing.
I agree with your take on those videos. But realistic behavior in the middle of a stall and post-stall is mostly for bragging rights. As long as it stalls when it's supposed to, I'm OK. If you wanted to use the sim to learn how to recover from a stall, that would be different, but I don't think I'd trust any sim for that. I try to avoid stalling anyway.
The main thing I'm looking for is whether they modeled the basic control loops with reasonable parameters for each aircraft. IMHO, the most important control loop to get right is formed by control column, elevators, trim tabs, and pitch, because that is the slowest of the three primary control loops (evelators/pitch, rudder/way, ailerons/bank). It should have a low-pass filter response, with a realistic dead time, loop time constant, and corner frequency. Otherwise it's not going to feel right. I'm skeptical they got this right because most of the videos I've seen show GA and commercial aircraft making unrealistically rapid attitude changes. And despite all of the inexperienced sim players over-controlling the aircraft, I see few if any examples of oscillation except on the ground.
Your landing looks pretty good. Some weaving on the ground, but I doubt I could do better given the really short final. I'm also happy to see a Queenstown challenge. When I flew into there IRL, our approach was from the opposite direction, weaving between the mountains on descent like a bush pilot, except this was a 737. And the runway is pretty short too. It was really cool. IMHO, that player should have approached in a crab rather than a bank, and kicked the rudder over during the flare.
Quote Posted by demagogue
Anyway: 9 GB downloaded. Only 82 left to go!
(The good news is I figured out how to restart the download with only 3GB left. The bad news is it started the download from zero as I feared.)
Ouch. That sucks. Hopefully you're not on a metered connection.
I remember being stuck with a prepaid mobile broadband connection when Human Revolution came out. I went to the store and purchased a boxed copy on release day to avoid a large download, and as soon as I installed it, before I could play, Steam insisted on downloading a patched version in its entirety, assets and all. And the download failed twice. Turned a $60 game into a $150 game. :mad:
Quote Posted by caffeinatedzombeh
I suspect it's damping out a lot of more rapid than is practical type control inputs trying to take into account how different a typical inexpensive PC joystick is to something with a load on inertia on the other end of it.
I'll get one of the young people at work who plays such things to set it up on something and see how the CT on it compares to the real thing, I don't have a force feedback stick knocking about though and the ancient one I used to play various combat sims on is a bit too right handedly ergonomic to fly left handed with.
I can't imagine trying to fly with a thumb stick, but I'll admit I'm not very handy with one. I'm sure they've made concessions to make it controllable for casual players, which is fine as long as realistic control response is available via settings to long time flight simmers who have a decent flight joystick.
milrivels on 25/8/2020 at 15:56
I thought about buying VR, but as I understood, the game does not support them yet. Sadly, I expected the support will be from the start.
heywood on 25/8/2020 at 16:26
So far, I haven't been interested in taking the plunge into VR for first person gaming (e.g. Half-Life), but I think I would really appreciate it here. It would be great to be able to take quick looks over my shoulder out the side window, and go through my instrument scans while keeping my right hand free to operate the throttle or use keyboard controls.
demagogue on 26/8/2020 at 01:14
What the title says. It downloaded the full 90 GB twice over.
The second time was about 1/3 as long as the first time at least.
But altogether it was still a pretty long wait to even start the game.
Inline Image:
https://i.imgur.com/gnYyDHd.jpgOutside Tokyo at ~4:30 in the morning (real time) when it finally finished.
Just taking off from my local airfield, Chofu.
Inline Image:
https://i.imgur.com/msZqbHb.jpg
Sulphur on 26/8/2020 at 06:59
Congrats! You've survived the MS download experience on Windows. We really need to get achievements for that, and extra ones if anyone's trying this via the Store interface. Enjoy pootling around! (And streaming those petabytes of data if you can muster it.)
As someone who studied physics in another life, I already came to the conclusion a long time ago that everyone here's as twisted as a four-dimensional pretzel, so I guess that's why I'm still here.
Starker on 26/8/2020 at 07:14
Fly, you fools!