Ziemanskye on 30/6/2005 at 14:40
Is there anyway to make one object move with another as though they were joined together, without using the RigidAttachment link?
I want to move a couple of objects along a wall at the same time, but RigidAttachments always cluster them up because of the origin points, and I'm trying to link things without hardpoints/bones to attach elsewhere.
Or am I just missing something really obvious?
Rantako on 30/6/2005 at 15:56
With RigidAttachments you can set the offset and rotation of the linked thing in the link properties. I think that all smeshes have the hardpoints CENTER and Collision, so you could attach to those and set the offset properties to whatever is needed. (This is from my memory - it might not be right).
As for moving things without RigidAttachments, I seem to remember seeing the cage containing the chalice in HammerIntro2 set up so that all the pieces were elevators, but each moved the same distance and so the whole cage moved. I didn't look into this further, so I don't know if they were linked together or not. Could be worth investigating.
Ziemanskye on 30/6/2005 at 16:25
/slaps self in head.
Offsets, yes, now lets go see if I get this to work.
Ziemanskye on 30/6/2005 at 16:57
Nope, dammit.
:(
:mad:
They link and move together in the editor, but not in the game, even after setting the Actor>bMoveablePhysics and bMoveableRender to True, it still doesn't go anywhere.
It is currently attached to an Elevator, which may be a problem. At least doors is less likely to crash the game when a script triggers more than one at once (which is what happened when I tried making all the parts seperate elevators)...
Ziemanskye on 30/6/2005 at 17:35
Rigid linked to a sliding door and offset doesn't work either.
Looks like it's gonna have to be a whole load of seperate moving pieces.