Mr_Blastman on 19/2/2011 at 18:53
Okay, how do I adjust mouse sensitivity for each axis--X and Y? The problem I have noticed is the Y axis is far more sensitive than the X one and I need them identical.
After all these years I've finally decided to play through SS 2 (after beating SS 1 of course which I am playing now).
Stingm on 20/2/2011 at 20:34
Other than the slider in the controls section I'm not sure. You might try posting at systemshock.org as most of the people there are experts and can probably help you. It may be as simple as editing a config file or something else. But they can tell you there for sure. Hope this helps a little!
voodoo47 on 20/2/2011 at 22:20
Quote Posted by Mr_Blastman
Okay, how do I adjust mouse sensitivity for each axis--X and Y? The problem I have noticed is the Y axis is far more sensitive than the X one and I need them identical.
as far as I'm aware,this should not be possible-there is only one sensitivity related setting in the cfg files (see mouse_sensitivity in user.bnd).
ZylonBane on 20/2/2011 at 23:21
Maybe he's running SS2 widescreen.
RocketMan on 21/2/2011 at 01:36
Actually would this not make sense if the FOV was set too high? I don't know how the game handles sensitivity but if a large FOV were compressed into a screen size that is too small to show it properly, it stands to reason that the game would compensate by having you turn slower since you're actually rotating through a larger arc mapped to the same screen width.
Mr_Blastman on 21/2/2011 at 04:30
Quote Posted by ZylonBane
Maybe he's running SS2 widescreen.
This is what I'm doing. :) I hacked it to do 1920x1080...
voodoo47 on 21/2/2011 at 05:25
Quote Posted by ZylonBane
Maybe he's running SS2 widescreen.
ah yes, forgot about this (still using 4:3 here). that means yes, mouse sensitivity will be affected when using widescreen-nothing you can do about it, for now..
btw, running batch files and/or ini editing is not hacking.
Mr_Blastman on 21/2/2011 at 06:24
Quote Posted by voodoo47
btw, running batch files and/or ini editing is not hacking.
Well, sure. I should just change my name to skript kiddie then... ;)
That stinks you can't do anything about it with widescreen. :( I guess I could play it at native 4:3 if I have to.
jermi on 21/2/2011 at 15:27
Sensitivity for the axes is not identical in 4:3 either - the game does some really useless and ass-backwards math. It's simple to fix the source code, but a little more challenging to fix the binaries, although that would be possible too, for example as yet another ddfix memory patch.
Mr_Blastman on 2/4/2011 at 21:20
I'm happy to say I figured out a way to solve this problem. :)
I have a Logitech G9 mouse, which lets me configure the axes (x and y) DPI independently from each other. It also lets me store multiple settings on the mouse at the same time.
So, all I needed to do was setup a setting on the mouse that would have the Y DPI lowered and the X DPI quite a bit higher.
Viola! Problem solved. Now, in System Shock 2, the axes move at the same rate. The only drawback to this method is when you bring up the item menus, the x axis in the menu moves faster, so I simply scale back my dpi on the fly with the adjustment button on the mouse and activate the equalized profile, and then switch back when in action mode again (if I need to).
It works. So, if anyone else has this problem, here's a way to solve it.