Tony on 24/7/2006 at 11:52
If I refused to play any games or watch any movies that did static blocking instead of proper parrying, I'd never play any games or movies with swords. It bothers me, but everything else is done so well that I can ignore it.
DarthMRN on 24/7/2006 at 11:58
Nobody mentioned boycotting it. I love it myself.
It's just that you strike me as quite the purist, and there wasn't even a hint of complaint in your post.
Pyrian on 25/7/2006 at 22:45
The attack-grabs in Virtua Fighter really hammered home to me how much harder attack-response actions are in video games than in real life. And yet, for some reason I don't have the foggiest notion as to why that is so.
Tony on 29/8/2006 at 22:29
I'm not exactly sure what you mean by "attack-response actions," but if you're talking about parrying, it's actually harder in reality. This is because in reality you don't do static blocks (or, if you do, your weapon will eventually break on you), but you rather try to slap the blade aside. This requires excellent timing. Also, in reality (unlike in movies and a lot of games), swordsmen attack each other and not the other's weapon.
Pyrian on 30/8/2006 at 00:14
Was that really worth the thread necromancy?
Anyway, I wasn't referring to the specifics of execution - any RL maneuver is almost certainly going to require more precision than simply pressing a button, so I think your point is obvious to the level of being meaningless.
What I was talking about is primarily an issue of reaction times, I think. I can parry a blow coming at me in real life, but I find it nearly impossible to do the same thing for my avatar in a video game unless I can hit the key before the blow even starts. And it's not like the blows in video games are faster - just as often they're slower. I've always wondered if refresh rates are involved, or perhaps input-action delays, or maybe just differences in the way the attacks are perceived on my end.
Tony on 31/8/2006 at 11:51
It's because of reflexes. The natural reaction to an incoming threat is movement of your arm to protect yourself, not to lower your finger to press a key. After enough practice, you will get used to parrying in the game. I can parry all day long without ever getting hit, just sitting there and parrying blows. I do it for practice. I still have a bit of a hard time when they send me a quick thrust; although it usually does little or no damage, it bothers me that they can throw me off by a little feint like that.
It's worth resurrecting this thread if only so that people hear about Mount and Blade.
Jeshibu on 29/11/2006 at 23:12
Thread necromancy, but hey, there's been a major update.
I haven't played that far into the new version, but the environments I've seen look a lot more natural and less slapped together.
Get it (
http://forums.taleworlds.net/index.php?topic=18471.0) here.
Matthew on 30/11/2006 at 09:44
Any chance of a Wii port? :p
Pyrian on 30/11/2006 at 16:06
Quote Posted by Matthew
Any chance of a Wii port? :p
I doubt it, but... Good idea, actually. :D
Eother on 1/12/2006 at 07:25
You have tried nothing until you have tried the mods. Go to this site, "www.mbrepository.com". Also, go to the taleworld forums for mod info.
Personal favorites:
The Last Days - amazing, book-faithful, LotR mod.
Storymod - buncha content/cool stuff.
Expanded Gameplay mod - just adds so much to the game.
Star Wars mod - Duh, dude. Currently in limbo, however. :(
Craftmod - Craft cool stuff!
Fantasy mod - Just a bunch of fantasy elements...
And my favorite in the future.... RPG mod!!! Yoshiboy = most talented guy ever. Except for the people who made the first 2 Thief games, which are literally my favorite games ever made.