Tenkahubu on 8/12/2005 at 08:51
For crissakes. When will people learn.:mad:
M.e.d.i.e.v.a.l
Uglyhead on 8/12/2005 at 10:15
Quote Posted by Tenkahubu
For crissakes. When will people learn.:mad:
M.e.d.i.e.v.a.l
My teacher's constant encouragement to "sound it out", useless!
paloalto on 8/12/2005 at 20:34
Trying to play a Priest with AI good and full damage.Getting my butt kicked in training.If you start a combo of strikes and can keep it up you have a chance,but if they get one strike in you you are usually toast.
James Sterrett on 8/12/2005 at 22:50
Note that in version 0.710,
1) Turn the blood *off* - there's a bug which will cause the game to crash in combat.
2) Striking with a sword after blocking with a shield is buggy - much too slow, and it will get you killed. Unequip the shield and use the sword (only) to block.
Edit: The blood problem is fixed in 0.711 and the shield-strike issue is tweaked.
Uglyhead on 8/12/2005 at 23:18
Quote Posted by James Sterrett
Note that in version 0.710,
1) Turn the blood *off* - there's a bug which will cause the game to crash in combat.
2) Striking with a sword after blocking with a shield is buggy - much too slow, and it will get you killed. Unequip the shield and use the sword (only) to block.
You mean to say that we must not have the satisfaction of watching the life's blood of our foes stain the green earth? As well, we must leave ourselves open to the assays of the enemy archers?
:nono:
James Sterrett on 9/12/2005 at 04:07
The shield works, it's just the strike afterwards that's slow. There's a lot of complaints on the M&B forum, so I presume this will get fixed.
I think - but I'm not sure - that the blood issue is more to do with a new feature in which enemies, your horse, and your weapon become bloodstained during combat.
piln on 13/12/2005 at 13:35
Count me in. I had a shallow reaction to it on seeing the first town... "ugh, student project" ...but that was all forgotten by the first time I chased a mounted archer and broke his back with a huge plank of wood. I only needed to see the stuff in the tournaments to decide to chip in my $14 - well worth it at this stage, I think.
Obviously there's a lot that's flawed and/or underdeveloped, but they've done an amazing job on the important stuff. I'm particularly impressed with the equine animation and sound effects in general - the horses' various speeds and clippety-cloppety hoofety effetcs are brilliant and natural and seem perfectly timed, and the sound of a real steel sword connecting with a river pirate's soft head is... disgusting! \:D/ A shame that human animations are sometimes a bit moonwalky by comparison, and they could do with more 'horse pain' sounds for better feedback in combat, but sampling those without getting arrested might be tricky.
A very satisfying purchase. I hope their funding plan works for them, and they see it to completion. Assuming they'll know when it's time to stop.
James Sterrett on 13/12/2005 at 23:14
Quote Posted by piln
Assuming they'll know when it's time to stop.
I kind of hope they don't. :)