heywood on 6/1/2017 at 15:47
Quote Posted by Yakoob
Personally I liked Quake 2 more. The setting and semblance of story (even if simplistic) just kept my motivation going moreso than the all-over-the-place randomness of the first. Plus it had some interesting scenes like the prison, where your captured mates crawl on the floors deranged, begging to be killed...
As much as I enjoyed the single player campaign, that wasn't what made Quake 1 so memorable for me. It was first for me in so many ways: real 3D engine and level design that made the most of it, hardware accel and the beginning of the PC upgrade race, mouse look + WASD, LAN parties, internet play, capture the flag, deathmatch mods, skins, dedicated web blogs/news sites, game devs becoming celebrities and racing supercars, tournaments, clans.
Quake 2 had all that, but it wasn't the game that introduced it. And Quake 2 had a somewhat homogenized, sanitized, smoothed over feel to it. Despite its balance issues, Quake 1 gameplay had a raw, visceral quality and when combined with the satanic crypt level design and NiN soundtrack it has a feel that hasn't been matched since.
Malf on 6/1/2017 at 17:12
Quote Posted by Tomi
Singin' dem Guild Wars Blues
Pretty much mimics my experience exactly. Although with hindsight being 20/20, I'd say the introduction of titles and more importantly, PvE skills with power levels linked to title ranks was probably the beginning of the end for me. And I definitely feel your pain with mapping. While I never got GWAMM, I was one of the first Grandmaster Cartographers, yet it quickly came to mean nothing except I knew how to really bang my head against invisible walls.
Such a shame though, because I honestly believe they pretty much nailed the idea of a skill-based MMO with Guild Wars. Low maximum level, skill hunting that expands your toolbox but doesn't give players with more time on their hands distinct advantages over those with less time on their hands, and easily obtainable top-end gear.
I really miss how interesting the PvP was as well. I was never a GvG guy, but I adored the two drop-in PvP arenas they introduced in Factions, Jade Quarry and Fort Aspenwood. Playing a Domination Mesmer was an absolute blast, and the GW1 Mesmer remains one of my favourite RPG classes to this day, but only really for PvP. While their skills worked okay in PvE, they shone when you knew a human being was on the receiving end of your "Damned if you do, damned if you don't" conundrums. Such an evil, wiley class.
The GW2 Mesmer, while better for PvE, felt severely underpowered in comparison, and nowhere near as devious.
Yakoob on 6/1/2017 at 21:34
@heywood that's a fair point and I did play both just recently, way past the hayday. That being said, I still find the original Doom the most "fun" out of all of iD titles. It just works amazingly in every aspect you cannot play it without a big glee on your face.
icemann on 7/1/2017 at 00:58
I'll agree there. Still play Doom to this day. Never stopped due to the continued releases from the community. Wolfenstein has it's moments as well. Sure it might not have platforms at different heights, but I love it all the same. That rush you get from going in guns blazing with your minigun. No gun has matched that for me in feel.
That said, the plasma gun from Doom + the BFG were excellent. Flak Cannon from Unreal was great too.
Nameless Voice on 7/1/2017 at 01:21
Unreal Tournament had some really nice weapons, especially the Shock Rifle and Flak Cannon.
Quake's weapons were really a bit lacking, with a very underwhelming shotgun and generally low damage everywhere (fewer enemies per level tended to make each individual enemy much tougher.)
It's been a long time since I played Quake 2 (probably 16 years), so I don't quite remember it that well, but I seem to recall the weapons feeling a bit lackluster there too.
All the Doom games had really nice weapons.
I actually liked some of the weapons in Doom 3 better than the ones on Doom 4, such as the plasma gun.
Doom 4's plasma gun was an early, low-level weapon, so it always felt like it lacked punch, leaving a hole in the arsenal for a hard-hitting rapid-fire gun.
(The Minigun sort of filled that niche, but it wasn't quite the same.)
Do we need a thread about the most satisfying guns?
Sulphur on 7/1/2017 at 03:48
Why not? Paeans to Doom's double shotty and F.E.A.R's glorious boomstick that rendered enemies into a fine red mist will never get old, plus I think getting to the meat of what makes for a satisfying weapon would be fun to do.