Gloria Creep on 17/9/2025 at 05:06
When playing a mission (most evenings and nights) I find a very welcome, enjoyable experience in a mission to be able to put out candles or lights which are available in several missions. Is it my age, or my lack of water arrows that's keeping bugging me?
What do you think?
:angel:
Estel Randir on 17/9/2025 at 06:45
After I played several modern missions that have the ability to "snuff" out candles without water arrows and relight them at will, it really annoyed me going back to older missions that did not have this feature. There is still the need to use water arrows when the new candle type is near an npc, so I don't find this feature to be overpowering or makes water arrows useless. In general, I really think being able to turn off/extinguish any type of light source and then turn it back on without having to use a fire arrow, etc adds a lot more variety to the mission for me. There are many instances in missions where a 100% static light source is needed & that is perfectly fine. But it really bugs me when you get a mission with almost all electric lights and there are no switches to turn any of them off.
What I find problematic is that over the years in many if not most fan missions npcs seem to have lost the ability to see that a light source or door has been modified from its default state which should send them into the 1st (or is it 2nd) alert stage. Is this a thing the fan mission author has to make sure to turn on or is something broken in new dark? In the actual Thief missions I often remember guards making comments about doors being open or lights being off when they should not be. But I cannot remember many if any such things in fan missions for many recent years. Guards should also be set to alert when a locked door is now unlocked & they try to walk through it (or preform a near it check). But I have never seen that happen ever. They just dumbly walk through the unlocked door that was locked 2 min ago without a word.
A.Stahl on 17/9/2025 at 09:09
Quote Posted by Estel Randir
npcs seem to have lost the ability to see that a light source or door has been modified from its default state
I like that: I use doors and windows as an indicator that I already was there. Quite an important indication for the bigger missions.
chk772 on 17/9/2025 at 17:51
Quote Posted by Gloria Creep
When playing a mission (most evenings and nights) I find a very welcome, enjoyable experience in a mission to be able to put out candles or lights which are available in several missions.
Doesn't sound like an issue to me. ;)
I like that feature as well. You would think that you could pinch out candles, and wouldn't have to use water arrows, wouldn't you?
Regarding the inablity of NPCs to register extinguished light sources, or open doors: Yeah, that's also something I noticed in many/most FMs. It's something which you can rather find in The Dark Mod missions. But, even there, only the least missions incorporate NPCs reacting to vanished loot, which I would find a very cool feature. Although I do understand that the most probable cause for the non-existence is that people who ghost the missions would have loads of NPCs running amok over missing loot in the missions.
Always gotta have a good balance between realism and playability, I guess.
Gloria Creep on 18/9/2025 at 02:00
Quote Posted by A.Stahl
I like that: I use doors and windows as an indicator that I already was there. Quite an important indication for the bigger missions.
Yes, I really like to get doors and widows to stay open when I enter them. It's very helpful when you have to go back again at some point in a mission.
:angel:
bjack on 18/9/2025 at 04:25
I also like snuffing candles. It's also cool if AI relight them though. I dislike outward opening doors. Pick, Pick, Pick, and then have to stand back. Tedious, I love nice graphics, It's nice to have logical paths to goals. I rarely use moss arrows, but I am thankful if they are provided when the FM author seems to have a relationship with marble.
john9818a on 18/9/2025 at 09:13
I like being able to snuff out candles, but it never made sense if Garrett could relight the candles with nothing. Garrett isn't carrying a tinderbox, and the didn't have Zipp lighters back then.
There's lots of unrealism in Thief. AI not being able to climb ladders which we're technically meant for their use, and AI going back on patrol after discovering a body on the floor are a couple of examples Maybe New Dark broke the ability for AI to detect open doors, but the doors had to be set up to be suspicious when open.
chk772 on 18/9/2025 at 12:08
Quote Posted by john9818a
I like being able to snuff out candles, but it never made sense if Garrett could relight the candles with nothing. Garrett isn't carrying a tinderbox, and the didn't have Zipp lighters back then.
Who knows? :)
TafferBoyJosh13 on 18/9/2025 at 12:46
To be honest I don't really understand the question being asked in this thread.
Snuffing out candles is cool I guess but that's an issue? :confused::confused:
A.Stahl on 18/9/2025 at 14:52
Quote Posted by john9818a
but it never made sense if Garrett could relight the candles with nothing. Garrett isn't carrying a tinderbox, and the didn't have Zipp lighters back then.
Garret's world has magic, electricity, surveillance cameras and combat robots. Do you really think that they haven't invented lighters?