Priest77 on 13/2/2005 at 03:48
I upgraded my PC a few months ago and decided to give Morrowind another run through. One, it's really nice to not having to deal with 5 FPS in Balmora anymore! Anyways, I've installed a few plug-ins like the better bodies, better heads, window lights, and ... THE TEXTURE PACKS.
This game has been out for awhile now and the texture packs that are available really take this game to another level visually. The quality of work in these these plug-ins is really amazing. With a few add-ons this game is still holds up pretty damn well in the visuals department!
Now all the game needs if for someone to figure out how to implement a full physics simulation into the game like Half-Life 2 has! Yeah right, but it'd be really cool. :cheeky:
RyushiBlade on 13/2/2005 at 05:03
Don't worry. TESIV is going to use the Havok Physics Engine. Rag Doll Physics! *grins evily*
Priest77 on 13/2/2005 at 05:27
Rag doll stuff is cool and all, but I want a shopkeeper to get pissed off when I bump into a shelf and knock fifteen cure disease potions onto the floor. :cheeky: That's what made Half-Life 2's physics system so cool. Pretty much EVERYTHING was subject to it. Bottles, cans, desks, monitors, etc. Everything could be moved, knocked over, shot, whatever.
A telekineses spell that functions like the gravity gun in Half-Life 2 would be awesome for Oblivion. Maybe its effectiveness would depend on your level? Lots of applications for this stuff. As a thief, use telekineses to knock something over on the other side of a room and sneak by for example. Cool stuff. I cannot wait for Oblivion!
Shadowcat on 13/2/2005 at 05:46
Quote Posted by Priest77
Rag doll stuff is cool and all, but I want a shopkeeper to get pissed off when I bump into a shelf and knock fifteen cure disease potions onto the floor.
While I agree with you that rag-doll effects are the lowest level of usefulness that good physics code can offer a game, having my character knock things off a shelf if I bump into it would be infuriating. I played the demo for Max Payne 2, and every time Max ran up against a shelf or a stack of boxes or something similar, it crashed to the floor. It was absurd. Max was obviously a moron, and quite clearly lacked the basic coordination skills that stop normal people from barrelling head-long into things we shouldn't. He appeared to be so unbelievably clumsy that it's frightening to think that he was ever given a job with a gun. Having this happen in a game where the things getting knocked over are actually valuable... it sounds like a nightmare!
doctorfrog on 13/2/2005 at 08:06
Please tell me that Deus Ex: IW did not fully demonstrate Havoc, and I'll withold some apathy. More than anything, it made sure that no one died or passed out without looking totally surreal and fake. Real physics is great and all, but they seem to take more development time and money out of the picture without really adding to game quality.
I admit to saying this without having played Half-Life 2, however, and am therefore curmudgeoning primarily out of bitterness.
Priest77 on 13/2/2005 at 08:30
Deus Ex 2: Invisible War was a perfect example of how to do things wrong as far a physics simulation goes. I agree, things seemed awkward to say the least. Try Half-Life 2; it is by far the best I've ever seen in in a game. Everything seems so natural.
Edit:
"without really adding to game quality"
You really owe it to youself to play Half-Life 2. Sure it's been hyped and there are certain parts about it that people (including myself) don't like so much, but it does do physics right. HL2 makes it a part of the game. It makes you think differently about how you PLAY the game. No longer are you looking for that one little thing that you can grab and screw with for that one particular situtation that was put into the game JUST for that one particular situation. You actually end up playing the game differently because you're able to play the game using an "anything goes" type of mindset as opposed to the typical "what did the developers want me to do here" type mindset.
henke on 13/2/2005 at 21:12
Yes, back on the topic of plug-ins. How much prettier is the game with all that stuff installed? Are there any screenshots of the plug-in enchanced version anywhere on the net?
Yeah, I'm kinda lazy so I'm not gonna DL all that stuff till I've seen what it does. :p
RyushiBlade on 13/2/2005 at 21:40
I downloaded a couple reskinning mods and so on, including some that added more trees (also reskinned) all around Vvardenfell. Unfortunately, it made the game run so slow it was almost unplayable. This was before I installed my new graphics card however, but still keep in mind you will suffer a drop in fps if you start installing all these new mods to make Morrowind look better. But in my opinion, it's worth it unless you're already suffering from performance issues.