Morrowind.. and why its crap - by Nickzer
Forsythe on 1/11/2002 at 01:14
spOOn: Hrm... I don't quite take your point; different people have different needs, after all. If they set the difficulty bar to something that a combat enthusiast will appreciate, won't that then turn off anyone who's more into plot and the back-story?
And just a little reminder here, the ones who're into the plot and such keep the game alive by modding it and replaying it, thus justifying all the grief and effort the devs put into it; those who burn thru it just toss the game when they're done. Which demographic would they rather piss off just a little until they discover the "make combat harder" slider? (Nevermind that your average adrenaline addict wouldn't even buy this game, so they don't have to make allowances for that crew)
Jordana Chal on 1/11/2002 at 03:43
ACE123-Hello, and welcome to the forums!
I think allowing the player to become faction head is a great idea, but it seems as though it could have been followed through a little better....you can still get booted out of a guild for the most minor crime, like sleeping in someone else's bed, when you're the head. Who exactly is supposed to do the booting, given that there's nobody above you in the guild?
A little more R.E.S.P.E.C.T. from your subordinates would be appreciated.
Vigo on 1/11/2002 at 04:57
Yeah, thats one thing I liked in Daggerfall, it took quite a bit of questing and raising stats before you got a promotion, making it feel like hard work paying off. With Morrowind, you get a promotion for almost every task you complete, no matter how trivial.
mlk8f on 1/11/2002 at 14:30
Quote:
Originally posted by Vigo With Morrowind, you get a promotion for almost every task you complete, no matter how trivial. Well, except for when you get the 'The XXX faction appreciates the duties you've done, but you simply do not meet our requirements for YYY' message. i HATE that. I've done all of the mages guild quests except for trebonius' second one (I even figured out what the hell happened to the dwarves), and I'm only a wizard. I finally decided to suck it up and pay for some training. Was at the [SPOILER]Ald'ruhn temple[/SPOILER] anyhow, so I went to that guy in the basement, and sat there for a while and trained my conjuration up to 100. Only to find, when I went back to talk to Edwinna, that conjuration is the ONE magic skill that the mages guild doesn't care about--D'oh! That'll learn me.
*shakes head and laughs at herself*
Calandir Malar on 1/11/2002 at 14:41
I find the reason why you see no linearity in sense in Morrowind totally uncomprehensible
I assume you haven't even got to know with the main plot of the game which (I assure you) is very sensible and catchy. The game obviously demands much more from the player than BG2, which is a good one, but unfortunatelly it cannot be compared with Morrowind. BG2 is more like hack n' slash with nice graphic and gives none of the best possibilities that Morrowind do (hundreds of tactics,joining factions, creating potions and items and spells, enormous knowledge of Tamriel world and a lot of others). I can just see this game's world living its own life uncomparably more realistically than any other RPG's world I've played in.
Calandir Malar, Assassin and Exalted Master (Grandmaster soon :P) of Morag Tong
Calandir Malar on 1/11/2002 at 14:56
Quote:
Originally posted by JoJangles BG2 > MW as far as quality is concerned. So is BG1 but BG2>BG1.
Right...
MW might be bigger than BG1/2, but most of MW is just copied content.
Baldur's gate was beautiful at times, just the scenary plain stuff.
They're more or less the same type of game, just MW is more of not so important stuff and not as much good stuff, heh.. It depends on what you understand by "important". I see really much good stuff there :), and I don get how BG2 is supposed to be better in quality than MW ? Besides I wouldn't say that most of stuff in MW is copied.
As for me I'm delighted with total freedom in the game and its plot (I believe you got to know with it thoroughly before you judged it :)... you know the MW's plot is quite similiar in one aspect to that from BG
oh well, it's also a matter of taste after all
Calandir Malar
JoJangles on 1/11/2002 at 16:01
Hey! Stop talking about MW and start talking about Tuco/Me! I AM the (
http://www.ianai.net/jokes/forumpix/attentionwhore.jpg) (parental advisory(tm)) anyway.
Behold that which is TucoTroll.
Anyway, I view MW as having more content than any single player RPG out there that I've played, but most of it is monotonous and copied etc etc as it should be with that much content. BG2, however, offers more diverse quests and what not, varying its potency etc etc....
Haha my robe analogy haha...
Calandir Malar on 1/11/2002 at 17:01
there is always MW construction set waiting for you :) that one makes you a god in MW world :)
Forsythe on 1/11/2002 at 17:10
Hrm... I'll agree that it's unavoidable to repeat the basic quest archetypes ("kill X", or "deliver Y") in a game so large as Morrowind, but how does BG2 avoid this? You're suggesting that it doesn't consist solely of quests that revolve around killing something/someone, or obtaining/delivering an item to someone/somewhere? I think I'm missing something here... :confused:
Vigo on 1/11/2002 at 20:32
I could be wrong, but what I think he might be saying is that BG2's quests are more, well, adventurous.
I mean, think about it. You explore an underground city, get wisked away to another dimension(at least twice) have your ship capzised and fall into an unknown water city. These situations may be stereotypes of the fantasy genre, but at least they have a flair that Morrowind lacks.
Caladir Malar, are you implying that Morrowind can't be compaired to BG2 in that it is much better than BG2 or are you just that they are different games? By the content of your post I'm assuming it's the former.
By saying that BG2 is a hack and slash with "good graphics", are you saying that Morrowind favored gameplay over graphics, whereas BG2 went for eye candy overload? As far as graphics go, if I were asked which game I thought got to much eye candy treatment, I'd say Morrowind. The Devs most certainy created so much different landscapes and areas because they were good to look at.
Morrowind's world may be large and vast, with copious amounts of lore and books, but does the game world really breathe life? The NPC's stay in the same spot they always do, rarely moving anywhere, all sounding(and sometimes looking) the same depending on race and sex. The sad part is that first person mode both helps and hinders Morrowind. People expect more realism when in first person, which make the stiffness and repeated looks of the game world much more worse close up than in a top down view like BG2, where such need for realism is dismissed. Indeed, I found Amn, with it's distinct music and varying background voices for each district, much more alive than any city in Morrowind, despite the fact that most characters rarely moved and looked the same.
Eh, I hope all this isn't looking like an attempt to trash Morrowind, I am only posting this in defense of one of my fave games, so don't take it the wrong way.