Morrowind.. and why its crap - by Nickzer
Kilana on 29/10/2002 at 23:16
Morrowind is a good game... but not perfect... Yes, true, it gets very repetative easily. You could make several different characters, and you still have to do the same quest lines with the same dialogue, same npc's, same cells, etc... I've restarted lots of times(mainly because of all the mods I use...), and I don't even bother with the factions anymore... killing those same 3 caverats, egg poachers, fetching a diamond, key, etc... every savegame gets old fast... I have also noticed that alot of morrowind looks very similar, just 6 or so different styles: redoran, hlaalu, telvanni, imperial, daedric, etc...
Morrowind itself has low replayability because of the repetitaveness, I think daggerfall had randomized dungeons which didn't always work out well... but it would be nice if I could start a new save game, go into a dungeon and not be able to know exactly where everything is...
The plus side is the construction set... with so many people who want to create their own quests, weapons, designs, etc... you can try those out and not get too bored. Moon's spawn, dungeon golag(laggy though, too many things were crammed into each cell, but it was an earlier mod), imperial proving grounds, and many other mods create epic sized dungeons(much larger than those tiny caves that morrowind is filled with...), new and unique quest lines, and more weapons/armor/clothing/etc. to play with.
Jordana Chal on 30/10/2002 at 00:08
Quote:
Originally posted by Forsythe
Whoops, yeah, thanks; that's what I get for posting from work so I can't double-check details ;) Just keeping you on your toes, sir :cheeky:
Don't you get in trouble for posting at work-I'd get shot if someone caught me doing that :eek:
Forsythe on 30/10/2002 at 00:15
I'm lucky, in that I work someplace that mostly cares whether or not you produce; if you're obvious about it in a way that could cast a pall over the department's reputation (sleeping on the job, reading 'illicit' materials/sites at work, etc) they'll nail you, but if you're quiet about it they usually ignore it ;)
(Okay, I'm damned lucky, actually)
seph[x] on 30/10/2002 at 11:14
I actually didn't get to play morrowind a lot in the past. But what I liked at this game was its actuall loss of an oh so linear storyline, which accompanies most of todays role playing games. Its very uniqueness, at least for me, simply lies in its "do what you want whenever you want" part.
Don't get me wrong, I never even played morrwind half as much as I should have to give any clear statements about its pros and cons. But it is one of the few rpgs, which clearly stands out of the mass market in terms of a very rpg important term. A straight forward story line. If that is bad or good will always depend on the person who plays that game, like it's with every other aspect of all those different titles out there.
Personally I think a big pro that goes with Morrowind is, that it is simply an alternative.
And if you are one of those for whom storyline is everything that makes an rpg, and you didn't play Planescape: Torment already then
shame on you!!!I totally agree with Munkilord:
Quote:
Planescape: Torment was my all time favorite RPG. It was nice being able to talk through many situations (even the showdown with the end boss). The world was unique and interesting, and the plot was among the best I have ever experienced in a game. It would have been nice to be able to customize your character more, but then it would not have worked quite as well with the story. I loved all the other characters who would join you on your journey.
'nuff said...
JoJangles on 31/10/2002 at 03:31
Admit it, Kilana and Forsythe, MW sux and I'm (always) right! =D
Skronk on 31/10/2002 at 21:03
Awww, the famous 'lvl 100 tuco' pic is gone! :(
Heh.
spOOn on 31/10/2002 at 22:36
/start rant
To me, the biggest bummer of morrowind is the "total freedom". It's just not there. In how many ways can you screw up a future quest?
... and that let's not forget the fact that it's not balanced, i'm level 34 now and it's more like reading a comic book, i just keep playing the game because i want to know the story and explore the world, there isn't any monster or npc that can hurt me. You could say "stop whining and increase the difficulty slider", but if you bought a brand new car and the engine is sputtering, would you think it's normal if the guy at the garage said "duh, of course it's sputtering, you have to adjust the valves" ?
And still ... this game manages to hold my attention ... it's THAT good :)
/end of commercial
ACE123 on 1/11/2002 at 00:47
G'day everyone, I'm new to these forums and have had Morrowind for just over a month.
I can relate to a lot of what you are saying and can probably sum it up in saying that Morrowind does not award your achievements well enough.
I'll take the Great Houses for example. Firstly it is far too easy to rise up the ranks. With relatively few quests you can become the Grandmaster. This seems unrealistic and is unrewarding since you suddenly can't do anything for the house anymore.
Also, when I became the Grandmaster of House Hlaalu I expected it to make a difference. However, when I talk to a Hlaalu guard he tells me to "Move along"!! I felt like slapping the guy and telling him "I AM YOUR GRANDMASTER AND YOU TELL ME TO MOVE ALONG!!!!" but I obviously could not and I was thus reawoken to the fact that I was playing a game and immersion was lost. You think all the House Hlaalu people could at least acknowledge me as the Grandmaster.
Cebrus on 1/11/2002 at 00:59
You are a lonely lonely man who gets depressed when he notices that game npc's cant talk like people.