RyushiBlade on 24/8/2003 at 22:01
I'm currently working on a pretty big mod... It's also my first. I won't pretend I'm amazingly good at using the CS either, so I got some questions! I'll probably be posting them from time to time as I advance with the mod.
First question is: I noticed when I rename an exterior cell it automatically becomes 'important' on the world map (and so marked with a yellow square.) How do I stop this from happening?
Second: I accidently loaded Tribunal but I don't need it. But even though I now load my plugin without Tribunal (on the CS), it still says it needs it. Is there anyway to remove it from the required master files?
sappe on 24/8/2003 at 22:21
2: There's a Dependency Removal Kit at the summit..Have a search on Utilities.
What kind of mod are you making?
:eek:
RyushiBlade on 25/8/2003 at 00:45
Well... I got bored of all the towns and villages being so small. So... I'm making a city.
It's pretty big so far. The main features (divided into roads):
Guild Road
Street of High Gods (temples to major gods like the daedra, the Tribunal and even Dagoth Ur)
Steet of Small Gods (temples to lesser gods, divided by species.)
Merchant Street
Street of Lost Souls
Hlaalu District
Telvanni District
Redoran District
(Possibly) Palace
I'm thinking about the story behind the city and the island it's on. What I've got is that the island is a gold mine for ebony and glass, and half of it has the most fertile soil found on Vardenfell. Before they even finished building the local fort, people were moving in. The Great Houses wanted a piece of the treasure of course. And now, a few years after the initial settling, everything's gotten a bit out of hand...
There will be a main quest (with a few riddles too) and some tough bosses to beat. I mean ones that are an actual challenge. Heh.
I'm also thinking about having humanoids settling the city too... Dremoras, Golden Saints, etc. And an underwater part for Dreughs. A tentative alliance between all the people who live there... but one that works. Gotta include the ethnic minorities, lol.
Oh, and the Street of High Gods looks pretty cool. I might do some redesigning on that because I find it one of the most important features of the city.
I'll have side quests in there, dungeons, a few extensive mines.... I've been working on the exterior so far and I'm
almost 70% done on the city itself. Sorry if that description wasn't very organized...
(You can see some screenshots (
http://www.angelfire.com/ex/ryushi/index.html) here. (Click Morrowind under Multimedia. Nothing else works.) I'll be uploading 4 or 5 more tomorrow. The boardwalk needs a lot of work, but I've added to it and I've also added to the Hlaalu District.
Marxist ßastard on 25/8/2003 at 01:57
The boardwalk looks as if it has no originality to it whatsoever. Not only is every ship the same and placed at 0-90-180-270 angles, but the shacks are all in a straight line, at the exact same elevation and orientation as the boardwalk itself, which is just two interconnected and, again, perfectly straight docks.
No barrels full of goods, no looming Imperial Commission, no makeshift stone-and-wood tower in the center of the structure, nothing that even looks like it was hastily constructed or anything, not even a measly NPC.
And the Hlaalu district... I can't even see it. FGS, resize the pictures and destroy the evil code that made it so that the entire site is viewed two lines at a time. The only person who would think that is 1337, or even readable, is a 16-year-old passive-aggressive who still watches Dragonball-- oh.
And this is not your first mod, so don't use that excuse. Or have you disowned The Citadel?
RyushiBlade on 25/8/2003 at 02:18
[removes long reply to MB's questions]
Check my site, new screen shots.
Tuco on 25/8/2003 at 03:39
Taking advice from MB on anything is a rather silly endeavor.
Marxist ßastard on 25/8/2003 at 04:01
Tuco... Unlike you, I've never helped anyone in my entire life. I bow to your greatness.
And Ryushi... One thing about you that I can't help but notice is that when you hate someone you always say that that person has a small vocabulary. However, you defend Lee and other idiots like him as if they were your right testicle.
Tuco on 25/8/2003 at 15:18
lol @ right testicle comment.
RyushiBlade on 29/8/2003 at 00:31
So what you're saying is no one can answer my question? C'mon, I know we got some modders out there. I dread to think how long I'll have to wait for answers to any other questions I have. Let's give this one more shot...
First question is: I noticed when I rename an exterior cell it automatically becomes 'important' on the world map (and so marked with a yellow square.) How do I stop this from happening?
(I decided to use the Tribunal Expansion because... it had a statue of Almalexia.)
Striker on 29/8/2003 at 01:39
Hmmm, I'm not sure why. Have you used the ShowMap scripting function anywhere? What is the name of the new cell that you have created?
The reason I ask is that ShowMap supports the use of partial names. For example, ShowMap "Vivec" will highlight all cells that start with 'Vivec' (Vivec, Foreign Quarter, Vivec, Arena etc). It may be that you have used ShowMap for another cell, and this one is highlighted with it.
-Striker