bukary on 9/3/2005 at 13:04
Right now I am trying to learn as much as possible about what can be done with 'water' in T3Ed...
I was trying to figure out how were moon and moonlight done in DOCKS mission. I thought that I will find something in the skybox room. Unfortunately, there is no sign of moon there, only water, SkyZoneInfo and some rocks and clouds.
How can I recreate such an effect (moonlight on the water) and how do I make moon on the sky?
As far as I remember it was Krypy who did most of the work on this mission. So... Krypt, how did you do that? :)
Rosd on 9/3/2005 at 15:52
The reflection of the moon that you're seeing on the water has nothing to do with the level, it's the material (texture) that the water static meshes are using that does that. It looks like there is a normal map of the surface of the water to make it ripply, and then a cube map or environment map with the reflection on it layered on top of that.
To make your own water match, you'd have to make your own water material, with a matching cube map of the area around it. If you just want to have the default moon reflection in there, you can just use the water SMs that came with the game.
FatherofGarrett on 9/3/2005 at 15:56
Wasn't the moon on the water a projection (texture on spotlight) kinda thing?
Now I be curious.
-FOG
Rosd on 9/3/2005 at 16:11
Actually, it looks like the really sharp reflection of the moon on the water is not on the water texture itself that I was looking at, but is a particle emitter and the moon is actually a particle emitter too. Fly into the skybox for the dock map and hit the realtime preview joystick (not the play joystick), you'll see the moon pop into view hovering just over the water.
bukary on 9/3/2005 at 16:50
Quote Posted by Rosd
The reflection of the moon that you're seeing on the water has nothing to do with the level, it's the material (texture) that the water static meshes are using that does that. It looks like there is a normal map of the surface of the water to make it ripply, and then a cube map or environment map with the reflection on it layered on top of that.
To make your own water match, you'd have to make your own water material, with a matching cube map of the area around it. If you just want to have the default moon reflection in there, you can just use the water SMs that came with the game.
Hmmm... How can I recreate such an effect. I can find standard water mesh with blue texture, but I cannot find any 'cube map' or 'enviromental map' with moon reflection... Each water mesh in the browser seems to have shallow water texture (white). Where are those blue death water (docks) textures? I would be very grateful for further tips.
And what's more interesting: there seem to be no static mesh (water) in the place where one can see moon reflection...
bukary on 9/3/2005 at 18:10
Quote Posted by Rosd
Actually, it looks like the really sharp reflection of the moon on the water is not on the water texture itself that I was looking at, but is a particle emitter and the moon is actually a particle emitter too. Fly into the skybox for the dock map and hit the realtime preview joystick (not the play joystick), you'll see the moon pop into view hovering just over the water.
That's what I was afraid of... And since it is impossible to copy those emitters, one would have to note all proprietes and create an emitter on his own. I've got a lot of work to do this evening... :)
Renzatic on 10/3/2005 at 20:37
If I were to hazard a guess I'd say that it's a specific texture used on the water mesh.
I haven't seen anything like it in any of the texture packs, but you could probably make one yourself fairly easily.
bukary on 10/3/2005 at 21:12
Quote Posted by Renzatic
If I were to hazard a guess I'd say that it's a specific texture used on the water mesh.
I haven't seen anything like it in any of the texture packs, but you could probably make one yourself fairly easily.
No, it is a specific texture (well, textures) used on the emitter. This effects is based on three emitters and water mesh. It's not perfect. The whole scene needs further tweaking... :ebil:
Renzatic on 11/3/2005 at 06:25
Doh, my bad..should've read the rest of the thread before I replied. ;)