Cigam on 11/8/2016 at 01:11
Realising that you cannot complete The Lost City because you didn't extend the bridge before jumping the gap. Thought that in TG they were meant to have fixed this problem in some way? Oh well.
Still, at least it has the mages whom I like. Especially the echoey way they talk.
taffing benny on 12/8/2016 at 03:34
The conversations between guards are hilarious. I love the banter between guards.
Also the moment's feeling of oh shit because you accidentally ran into someone bigger and stronger then you. I may have mildly panicked the first time playing the level with the statues in it.
Cigam on 14/8/2016 at 23:00
Go to pick up an object on a table and find yourself instead throwing a mine or uselessly holding up a key to it. If ever there was a game that needed separate binds for picking up objects and using inventory items, it's this one :)
As for Iron Man in the Games Room of Guild, I didn't find it that bad as there are long walkways with a counter you can hop over, meaning that any chasing guards have to run all the way back around. Plenty of time to whittle them down an arrow at a time until they flee.
While I never disliked Guild as much as some, I can still take it or leave it. Mage Towers on the other hand, I thought was a brilliantly designed level. My favourite of the three "new" missions, and one of my overall favourites of TGold.
gamophyte on 19/8/2016 at 15:44
I posted this on reddit talking about favorite memories.
Quote:
One of my favorite memories/moments of thief1 is having all the neighborhood friends in my room watching me play haunted cathedral. In the right front corner of the cathedral there is a elevator that doesn't work (unless you turn on power in basement). I walked over it and saw I can jump/mantel onto a small ledge above me on the 2nd floor, and no way was I going to stay ground level with all those creepy sounds. I ran and jumped, missed the ledge, and landed hard on the elevator platform CLANG. The haunts and zombies got all pist and loud, I was like shitshitshit and jumped again, this time I got up, but on the other ledge that continues into a hallway. I saw that the smaller ledge had a doorway with wood beams cris-cross covering it. I felt safer there since there was no access, so I jumped over to the small ledge to isolate myself.
NOW, what I didn't know, is that the haunt AIs heard the land on that small ledge and ran up to floor 2 and the AI didn't care about the wood planks over the door (it is invisible to their path finding algorithm), they just see me though these breakable objects standing on the ledge - like a idiot. I had no idea how the engine worked back then. Suddenly after landing on that "isolated" ledge, It got quiet... I was looking down at the elevator frozen and tense, I thought they were going to come in down there. We waited and my friends and I leaned in, feeling safe, reengaged in the immersion.** THEN CRASH! BANG!** I whipped the mouse back to the wood planks, 3 haunts were bashing through them as they were attacking me with crazy speed, taking out the wood planks with it. My first time seeing a haunt up close, was it's skull face breaking through as instantly as the first crashing sound. We all screamed bloody murder as the death blow knocked me off the ledge. It was like a scripted jump scare, but by happenstance. After I quick-loaded no one in the room was sure of what the AI was capable of. It made the rest of that mission so good.
User 205 on 20/8/2016 at 10:54
I had a similar experience with the elevator in the cathedral:
I somehow alerted a haunt in the main area of the cathedral and backed up in the corridor leading to the elevator. As the haunt was approaching I quickly climbed up the ledge over the elevator and saw as the haunt searched through the room under me. After he went out through the door leading to the entrance. I quickly wanted to use this oppurtunity to get into the monastery and jumped down, not realeasing that I would make a loud "clang" when I hit the elevator. The haunt immediatley opened the door again and while laughing manically struck me down with one blow. To say that I was shocked is an understatment.
Cigam on 20/8/2016 at 17:17
Sometimes you can alert them without even realising. I had been playing RtC for a while, went back outside to where the talisman locks were, and was just looking at them for some reason, not realising anything was wrong. Then all of a sudden the doors flew open and a Haunt ran at me. I jumped and the keyboard flew up from my lap. Somehow I managed to regain control and run away to the place at the side of the cathedral where you can mantle up, but what a jump scare :)
I sometimes think a good mod would be to make the Haunts silent. Imagine just turning round to see one bearing down on you that you never knew was there.
Though those self-closing doors are irritating. Because they have all closed behind you you have to take time to reopen them meaning any chasing Haunt has a chance to get in a blow.