The Mike on 5/6/2007 at 23:12
Quote Posted by TheNightTerror
Out of morbid curiousity, has anyone who enjoyed this mission played System Shock 2 and/or Doom 3?
I played both a few times each. I guess I was the "target audience" because I apparantly love this stuff.
Printer's Devil on 6/6/2007 at 05:13
One portal mishap, several haunts and four keys, none of which open anything. Did I break something? It's pretty, but not fun yet.
bob_doe_nz on 6/6/2007 at 05:38
Quote Posted by TheNightTerror
Out of morbid curiousity, has anyone who enjoyed this mission played System Shock 2 and/or Doom 3?
Yes and yes.
Doom 3 was in my opinion VERY predictable. Go near a corner or long corridor and you could expect an imp to pop up there.
SS2 on the other hand spawns units at random intervals and locations
TheNightTerror on 6/6/2007 at 09:31
I wasn't comparing the SS2 and Doom 3, much less their spawning techniques. (SS2 still scares me with unexpected spawning, but Doom 3 never did.) I was referring to the repairman aspect of SS2.
Gareth on 6/6/2007 at 13:22
i must be doing something wrong - i have [SPOILER]installed the fuse[/SPOILER] and [SPOILER]entered the code[/SPOILER] but nothing happened and the [SPOILER]SW Tower gates didnt open[/SPOILER]
also - when i added the [SPOILER]garlic and builders water to the pan it didnt do anything[/SPOILER]
are my scripts playing up? if so what do i do?
Great mission btw - enjoying it heaps!
Nameless Voice on 6/6/2007 at 13:26
Gareth: What code did you enter? The one given in spoiler tags earlier in this thread is wrong. Get the code from the paper next to the corpse in the main courtyard. One digit is obscured, so you'll have to either guess it, or find some other means to read it.
As for the garlic soup, you need to put it into the empty bomb case.
Gareth on 6/6/2007 at 13:48
thanks - i eventually got the right code - finished now - cool mission.
shadows on 6/6/2007 at 14:50
Quote Posted by Nameless Voice
The one given in spoiler tags earlier in this thread is wrong.
Not exactly. The
first digit of the code is different everytime, but the last 3 digits always stay the same. The author intended for the player to work out what the last 3 digits were cos' you can just make them out on the scroll, but you need to guess the first digit, which is a easy task.
The thing is you can apparently clean that scroll up, but that would mean the number on the scroll would have to change to give the correct code everytime the FM was played. I didn't know you could do that in DromEd!
Nameless Voice on 6/6/2007 at 15:25
Quote Posted by shadows
I didn't know you could do that in DromEd!
Of course you can. [/Generic answer]
Dawggon on 7/6/2007 at 05:13
The game has worked fine for me up to this point:
Have the dungeon key and sewer key but as soon as I descend the ladder to the sewers, all my equipment and weapons disappear.
Has this happened to anyone else? Is this a script problem? Help appreciated.
This is a clever and beautifully constructed FM. A little heavy on the keys, but I am enjoying it.