Sticky Fingers on 5/6/2007 at 09:17
Ok, I give up - how do you kill the leader?
Having come this far I'd like to see how it ends.....I think...
Nameless Voice on 5/6/2007 at 09:34
Sticky Fingers: One 'holy water garlic bomb' (what a joke) should finish him off.
I have to agree with TNT.
I've never played another mission where I could measure my progress by the stack count of my keyring. If I'd known my keyring script was going to be used like this, I would have had it take the label from the last key picked up and apply it to itself...
Find key. Find appropriate door. Search everywhere. Find next key. Find next door. Avoid cliché Doom 3 spawn-in. Find next key. Repeat. Are those even the satanic circles from Doom 3?
The Mechanists' reactions to the events were laughable at best. They didn't even seem to care that their base was being overrun, apart from one guy on the ground floor who kepts saying "I won't go down there!"...
I also found the fact that a Mechanist could use all those thief's tools a little peculiar.
The architecture was good, but the design just overloaded the engine in a poorly though-out manner, making objects disappear because there were too many on-screen in places.
I did at least have some fun by challenging myself to finish the whole mission using only my bare hands.
Also, the boss battle was the biggest joke, I had quite a good laugh when I knocked out the demon, picked up his wings and threw them away, and then tossed him in the fire and watched him very slowly burn to death. :D
redface on 5/6/2007 at 10:01
Now come on, the mission was great. I never had this much fun keyhunting. ;)
TheNightTerror on 5/6/2007 at 10:17
Keyhunt itself was a much better keyhunt than this, I think it's safe to say . . .
shadows on 5/6/2007 at 10:37
Quote Posted by Sticky Fingers
Ok, I give up - how do you kill the leader?
Having come this far I'd like to see how it ends.....I think...
One molotov cocktail finishes him off, even if alert. Remember you need to let his minions finish summoning him before using any weapons against him
Sticky Fingers on 5/6/2007 at 11:49
Thanx N_V & Shadows.
Odd thing: I camped in one spot & waited (15 mins!) & it still didn't manifest. Apparently, I had to move a little before it would show up. :erg:
Strange - for all its good points, this mission ended up making me feel tired...
(or maybe I'm just gettin' old!)
bob_doe_nz on 5/6/2007 at 12:07
Hmm odd. For some reason, I could not get [SPOILER]him to summon properly[/SPOILER]
[SPOILER]What I had to was drink my invisibility potion, then run to where he spawns, then run back to hiding place. He would then spawn in a few seconds.[/SPOILER]
After that defeating was easy enough.
Also, how does one make [SPOILER]a garlic bomb?[/SPOILER]
[SPOILER]I read the instructions and presume you use the beaker in the same lab.[/SPOILER]
In which case, I could not pour my items into.
Nameless Voice on 5/6/2007 at 12:17
Sticky Fingers and Bob: You have to approach the circle before he appears.
Bob: Why the invisibility potion? The summoners are not hostile.
Bob: You need to use a cooking pot in the kitchen (next to another of those Mechanists who just stands there doing nothing and acting completely unperturbed) to make the holy water/garlic bomb.
bob_doe_nz on 5/6/2007 at 12:29
Quote Posted by Nameless Voice
Sticky Fingers and Bob: You have to
approach the circle before he appears.A tad bit silly ain't it?
Quote Posted by Nameless Voice
Bob: Why the invisibility potion?
The summoners are not hostile. Ah! That I never knew.
Quote Posted by Nameless Voice
Bob:
You need to use a cooking pot in the kitchen (next to another of those Mechanists who just stands there doing nothing and acting completely unperturbed) to make the holy water/garlic bomb. Doh! Then what does the
beaker do then?
Zapman on 5/6/2007 at 12:35
The beaker up in the tower can be used to make a bottle of cleaning solution for which I never found a use.
Also, the unperturbed Mechanist in the kitchen should get a haunt spawned on top of him when you have the conversation.