gamophyte on 8/11/2012 at 16:03
I also, am sorry to revive the thread. Just going for the best missions I haven't played since 1.19 patch.
In the very beginning the portal was already on when I walked in(didn't know that was weird until youtube walkthrough). Switch; power boost does nothing and then I'm stuck with nothing happening. I am going to keep searching for a solution, I thought I had all possible scripts installed.
Any help is appreciated Taffers.
EDIT: I see that there is a NVScript.osm in the FM archive that unpacked with NewDark's FM loader. But it's 850 kb. The thiefmissions NVScript.osm is 1,126 kb and I have in my thief2 dir. Does thief2 look in root dir first? And if thiefmissions NVScript.osm is newer wouldn't it still work?
EDIT 2: Moving the smaller KB NVScript.osm from the FM .ZIP to my thief2 dir didn't work either. Taff I really wanted to play this.
gamophyte on 14/11/2012 at 09:48
PLEASE, I've reloaded the whole game and did tafferpatcher. The fmsel is what I use, and not working. Anyone else? When I go to portal it's already running and switch does nothing. :(
Ricebug on 14/11/2012 at 15:26
I seem to recall that fmsel (or something else tied to New Dark) has trouble with some scripts. Try loading it up in DarkLoader.
gamophyte on 16/11/2012 at 04:36
Thanks Ricebug, and The Phantom, will take another crack at it.
Azaran on 14/6/2014 at 01:00
I got a problem, not sure if this is a NewDark or script bug. When the mechanist gives me the key to the armoury, the game crashes :(
GUFF on 17/6/2014 at 16:03
That also happened to me, too, when I played it last year under NewDark. There were a couple places in the mission where that occurred. Reloading my save from before the event and giving it a couple tries got me through.
Azaran on 17/6/2014 at 21:46
Thanks I'll try it later
Azaran on 18/6/2014 at 05:55
Still crashes, every time :(
Dark_Garrett on 12/11/2014 at 15:28
A little late to the party, but better late than never. Replayed this great mission to get in the mood for the arctic storm that is fixing to come through. I ran into the same ND bugs (I'm playing ND 1.22, Darkloader), came here and saw others had to. I found a few ways around the trouble spots and the mission played fine, so just to log for future players til this is updated to ND... The problem is in the two main conversations where you are given keys, in the kitchen as mentioned and in the make-shift hospital with the doctor. The second I was given the key the mission crashes and no amount of reloading helped. The best solution (worked 100% of the time) run into the room and grab the key off their belt and run! Run a good distance way. To know when the convo is over, in the kitchen one the name of the key will appear at the top of the screen, in the doctor one you get a new objective. You have to be quick though, once they see you or start talking, the keys become unfrobable. After that, I went back to the rooms and everything continues fine. Just remember to save... alot! Hope this helps.
Unna Oertdottir on 12/4/2018 at 10:04
Fixed the cash with the conversation. Credits to R Soul/ConvMaster tool
Code:
DML1
//Dead of Winter//Fix key crashing game
//miss20.mis.dml
-Link 1107 1030 "contains"
+ObjProp 1030 "RenderType"
{
"" Not Rendered
}
+ObjProp 1030 "Position"
{
"Location" 651.00,434.00,494.00
"Heading" 0
"Pitch" 0
"Bank" 0
}
-ObjProp 692 "AI_Converation"
+ObjProp 692 "AI_Converation"
{
// Step 0
"Actor" "ActorOne"
"Flags" "[None]"
"Conversation: Action 0" "Nothing()"
" Argument 1" ""
" Argument 2" ""
" Argument 3" ""
"Actor"[1] "ActorOne"
"Flags"[1] "[None]"
"Conversation: Action 1" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[1] "c2002"
" Argument 2"[1] "LineNo 1"
" Argument 3"[1] "Conv 16"
"Actor"[2] "ActorOne"
"Flags"[2] "[None]"
"Conversation: Action 2" "Wait(Time(ms),Motion Tags)"
" Argument 1"[2] "1000"
" Argument 2"[2] ""
" Argument 3"[2] ""
"Actor"[3] "ActorOne"
"Flags"[3] "[None]"
"Conversation: Action 3" "Remove link(Flavor,Destination(s),Source(s))"
" Argument 1"[3] "contains"
" Argument 2"[3] "1030"
" Argument 3"[3] "1107"
"Actor"[4] "ActorOne"
"Flags"[4] "[None]"
"Conversation: Action 4" "Add link(Flavor,Destination(s),Source(s))"
" Argument 1"[4] "contains"
" Argument 2"[4] "1030"
" Argument 3"[4] "player"
"Actor"[5] "ActorOne"
"Flags"[5] "[None]"
"Conversation: Action 5" "Frob object(Target Object,With Object)"
" Argument 1"[5] "1413"
" Argument 2"[5] ""
" Argument 3"[5] ""
}