Yandros on 20/3/2009 at 15:07
Thanks Jason, I forgot you had to do that.
Ottoj55 on 20/3/2009 at 19:24
a note in this mission, be on the lookout for keys on the floor, you'll need them to advance. keys will often be found near the dead guy who was last carrying it.
baeuchlein on 20/3/2009 at 22:30
Quote Posted by Ottoj55
he wants you to turn the power on, the switch is in the south west corner on the power panel.
That explains why nothing happened. I'll look for it, then.
Quote Posted by Ottoj55
after this i recommend hiding in a dark corner, if you've played half life or doom 3 you know that things are about to go very bad.
The shape of the portal device reminds me of Doom 3 as well, and since I read this thread looking for an answer, I can already imagine what's going to happen.
Quote Posted by Ottoj55
a note in this mission, be on the lookout for keys on the floor, you'll need them to advance. keys will often be found near the dead guy who was last carrying it.
Thanks. I'll pick up my spectacles before I start, then.:cool:
By the way, nice snow effect there!:thumb:
Ottoj55 on 21/3/2009 at 03:05
thanks, i thought that a winter theme was good for horror, and those effects are definitely doom 3 like, that style of survival horror was my inspiration.
Haplo on 1/5/2009 at 13:35
Finally decided to finish off this one, however I am stuck. After going to the infirmary for the first time, the first objective gets ticked off, I get a new objective about going to the NE tower and I also get two new keys. Unfortunately the names of these new keys are not announced and neither work on the NE tower or any other locked doors. What am I missing?
Also, I unlocked the sewer gate in the cistern but didn't find anything useful behind it. I get two big unfrobbable doors and a ladder to go back up to the dungeons through the big metal grate. Is that normal?
I can't find the room with the steam pipes in the dungeon (for the SE tower key) nor any treebeasts. There are three rooms with gas pipes (one catches fire if I open the valve and hit it with arrow, but don't know what effect it has on the game), but no steam pipes. I don't have the key for the storeroom in the dungeons either. The dungeons are quite straightforward actually, I can't believe I'm missing so much in there. Either the treebeast and the key to SE tower and the steampipes are all in that storeroom, or there is another set of dungeons somewhere else.
Ottoj55 on 2/5/2009 at 19:23
The doctor gives one key, its a bug that you get two. Go to the n.e. tower next. You are supposed to send a radio message for help, once there the fuse to the machone is burned out, you need a replacement fuse. I can answer a little more completely later when i am at my pc.
Haplo on 2/5/2009 at 23:01
Thanks for the answer. The key that the doctor gave me doesn't work on the NE tower. From what you told me, the doctor gives me the key for the door between infirmary and the courtyard, and the NE tower gate should open automatically, right? For me it doesn't open. I also noticed the conversation stops abruptly. The doctor says something like "They all went to the north-east tower to send the signal, I don't think they made it, g(CUT, I get the objective complete and new objectives here)". I tried to pick-pocket the key and then talk to the doctor but again the conversation ends abruptly there. Could this be why the NE tower gate doesn't open for me?
Ottoj55 on 3/5/2009 at 12:54
it could be. if you have a save point before the infirmary you should try it again. the problem of this mission is that you can't finish it if one part of the sequence is broken.
Arrowgrab on 12/5/2009 at 22:29
I need some help, as I'm stuck not far from the beginning. Here's what happened so far:
- Picked up the key in the starting room and used it to open the chapel.
- Things happened in the chapel, and I picked up more keys there: one that spawned on the ground right in front of the door it opens, and two from dead bodies after the fight is over.
- I went through the door to the Great Hall area. Made my way to the top floor. From the short corridor with the patrolling haunt, I moved into the first room on the right, picked up a key (which opens and closes the very same room), got into the rafters, moved into the neighboring room, picked up a key there as well (which opens the door of the very same room), then got out of the area.
And I'm totally stuck at this point. I cannot find any other keys, and all but two of the three keys I picked up in the chapel have already opened something and I doubt they're multi-purpose. For my two unused keys, I can't find any door or gate to open with them.
So please, tell me where I have to go and pick up a new key, or where I have to go and open a door with a key I already have. I'd like to finish this FM to see the pretty architecture and the tricks, but I hate key hunts, so I'd be grateful for a direct answer rather than hints. Thanks in advance!
PotatoGuy on 12/5/2009 at 22:47
In the "neighbouring room" there are TWO keys...