Nameless Voice on 10/6/2007 at 15:11
Did you talk to the survivors in the infirmary? They're the ones who tell you about the beacon. Also, the readable scroll in the tower with the beaker should open the gate to the SW tower.
shadows on 10/6/2007 at 15:38
I think one of the downsides of this mission is that you receive a key and you're told what it opens, but then it's easy to forget where it's suppose to go. I had to write down each key's description to keep track.
Perhaps each new key's description could be automatically written onto a scroll, like in that other FM, the name of which i can't remember right now.
glwhalen on 10/6/2007 at 16:06
Quote Posted by Nameless Voice
Did you talk to the
survivors in the infirmary? They're the ones who tell you about the beacon. Also, the readable scroll in the tower with the beaker should open the gate to the SW tower.No, I did not talk
to the survivors in the infirmary, or more appropriate, they did not talk to me. So nothing about a beacon from them. I'll go back and try to jar their memory.As for the scroll
in the SE tower with the beaker, I read it. Isn't it the incriminating evidence one? In any case, I've read every scroll I've found and the SW tower door is still locked. Like I said, I'll try the infirmary yet again.Thanks for your help. Such a shame that such a goodlooking mission is nothing but a boring tedious key hunt.
EDIT: OK, I finished. I had to
go back to the infirmary and stand there a while. (On my first visit the medic just stood there and shook.) Finally one of the medics spoke to me and gave me a key. Once I got that everything else worked.
malau on 11/6/2007 at 08:29
Under what circumstances might I find that the key ring does not work for me ? Is the FM not compatible with certain darkdlg or hook files ?
Whenever I have an FM with the key ring, it does not work for me - ie the corresponding door to a key I have collected still acts as if I am using the wrong key. The only solution I have is to use 'lockcheat', unless anyone else knows ?
Nameless Voice on 11/6/2007 at 09:41
The keyring relies on my custom script module, NVScript.osm.
NVScript does not use any dark hooks.
Darkdlgs.dll is only used for parts of the DromEd user interface; there is no way that can affect it.
malau on 12/6/2007 at 08:10
Doesnt the FM come with your script ? I already have the latest version installed anyway, but no missions with keyrings have ever worked for me, so maybe I have a conflict with something ??
Nameless Voice on 12/6/2007 at 08:16
It should come with the script, yes.
Are you using DarkLoader or GarrettLoader?
Do you have NVScript v1.0.9, since v1.0.8 had a bug with the keyrings?
There are other missions that use my keyring? :o
SinisterShadow on 12/6/2007 at 10:05
Quote Posted by Nameless Voice
There are other missions that use my keyring? :o
"The Folly of Youth" by The_Dude is using a keyring.
maloo on 12/6/2007 at 15:10
You don't need it really but it would have made things a little easier getting around. Loved this one....great job.:thumb:
Nameless Voice on 12/6/2007 at 15:50
I did find the sewer key, though it's only now that you mention it that I realised I never used it.
Just loaded the game back up and had a look. The sewer seems to be a dead end. You can also get down there without a key by jumping down the toilet holes.